HOF V2 PBEM - Juno

eric_A

Deity
Joined
Oct 17, 2003
Messages
3,227
Location
Ajax, Ontario
Game Started !
Codenamed after one of the D-day beaches
We will be using HOF V2.06b.

List of countries

1. China : Eric_A
2. Japan : aksully
3. Russia : Luthor
4. Germany : Hasdrubal Barca
5. Minor Allies : That-Guy
6. Commonwealth : Tech Guy
7. Minor Axis : Pinman
8. USA : Eric_A

House rules:

No change of government allowed. No city flipping. No city razing

Guerillas forces (partisans, resistance and Red Army) may not be loaded onto sea transports. Partisans and Resistance are restricted to Europe. Red army are restricted to China and the Soviet far east.

A maximum of 4 air units per airbase. This rule only applies at the end of
your turn. You may voilate the limit during the course of your turn, as long
as there are only 4 units left at the end. New airbases cannot be built within 4 tiles
of an existing airbase.

A maximum of 4 divisions (or 1 corp + 1 division) of land units may be placed on one
tile islands such as Midway. Islands with cities such as Pearl Harbor are exempt from this
rule. This rule only applies at the end of your turn. You may voilate the limit during
the course of your turn, as long as there are only 4 divisions left at the end.
Artillery, flak, Kamikaze and V-1 units do not count against this limit.

Oil units must be transported to VP location on the Japanese home islands.

City Trading: City trading is only allowed in the following special cases:

a. Plymouth may be traded to the US as a base for the Normandy invasion.

b. Any city can be traded back to the civ which owned it at the start of the game if liberated by an ally.

c. Paris may be traded to the Minor Allies if liberated by US or CW.

Spain and Gibraltar:
Allied forces are restricted to Gibraltar and cannot enter the surrounding Spanish territory
unless the Axis enter Spain. If the Axis enter Spain then the Allies can move through Spain without
restriction.

Running a deficit to Boost research is not allowed. The only penalty in the game
mechanics is losing a unit. Losing say 1000 Vps would be a little more appropriate
should you "accidentally" (because of unrest) run out of money.
I'm not sure how to enforce this, anyone got any ideas?

NEW
German construction brigades are restricted to use within German
cultural boundaries.

NEW
Russia cannot make any direct attacks on German units on the first turn, but may attack the
Minor axis (or Japan if they really want to go crazy) and bombard without restriction.
 
wow, count me in! Germany pls :D
 
Ah, I wanted to try Russia...

I don't mind trying China+USA again as TechGuy ruined our game where I played with these nations. ;)


.
 
Ah, I wanted to try Russia...

I don't mind trying China+USA again as TechGuy ruined our game where I played with these nations.

Well, I guess I did ruin the Stuka game by exploiting some of the German advantages. Though recall that you and Botman had a stunning victory in HOF Blitz. I would like to try playing a slower build up civ like CW.

Eric, could I get CW? I'm not that interested in playing Minor Allies.

Here are some additional rules that I think are useful:

1) Airbase density rule: New airfields must not be built within 4 tiles radius of existing airfields.
2) (depending on Eric's new German order of battle). Russian forces may not attack German forces beside Moscow (on turn 0).
 
Hi. I've never been in a PBEM game before but I would love to give it a try, I could do minor allies if techguy takes CW.
 
Well, I guess I did ruin the Stuka game by exploiting some of the German advantages.
Off course I meant it as a joke. But conquering Moscow on turn 4 is surely some sort of record!

I hope that Moscow lasts longer in this game! :please:

Why doesn't TG take CW and Minor Allies? That-Guy could take over Minor Axis. This would mean 1 less player (fast start-up and faster moves).

The battle of order can be the same and Russian forces attack freely if the forces setup are a little different (eg removing empty Army units from the front).
 
2) (depending on Eric's new German order of battle). Russian forces may not attack German forces beside Moscow (on turn 0).

I´ve been playing a bit as Germany and this rule makes perfect sense, else im going to lose a lot of armies due to over-exposure on turn 0. :goodjob:

I don´t mind taking Minor Axis also.
 
Ok, i agree on:
- the construction brigades only to all german occupied soil, not Germany original borders;
- Russia can´t attack on turn 1, but can bombard, unless the bombardement is off Military Leaders, if there is a leader on the square then it can´t be bombarded.

I can play Germany and Minor Axis making only 2 players for the Axis (who will be Japan?)
 
Ok, i agree on:
- the construction brigades only to all german occupied soil, not Germany original borders;
- Russia can´t attack on turn 1, but can bombard, unless the bombardement is off Military Leaders, if there is a leader on the square then it can´t be bombarded.

I can play Germany and Minor Axis making only 2 players for the Axis (who will be Japan?)

Not sure what you mean by "all German soil" I would suggest we limit them
to within "German cultural boundaries". The Idea behind the construction
units was to give the Germans some chance or repairing the damage from
Allied bombing in Western Europe, I did not envision their use on the
Eastern front.

Why would there be a German leader on Russian GT 1 seeing as
there are none in the initial setup and the Germans would not have moved
yet????
 
Hu? I´ve played the single player campaign for germany and there are 2, 3 i think leaders on the eastern front with 3 units above it, that can be bombed to pieces by the Russian player.

Also: i see you mean Russia can´t attack for 2 turns - turn 0 and turn 1 - is this what you mean? allowing me to move my leaders.
 
Hu? I´ve played the single player campaign for germany and there are 2, 3 i think leaders on the eastern front with 3 units above it, that can be bombed to pieces by the Russian player.

Also: i see you mean Russia can´t attack for 2 turns - turn 0 and turn 1 - is this what you mean? allowing me to move my leaders.

There are armies on the E. front but no leaders, leaders have names
like Manstein or Montgomery. Armies have names like "9th Army".

No, I mean just turn 1. The Russians get to bombard your armies but
they can't attack them.

We still need a player for Japan.
 
There are armies on the E. front but no leaders, leaders have names
like Manstein or Montgomery. Armies have names like "9th Army".

No, I mean just turn 1. The Russians get to bombard your armies but
they can't attack them.

We still need a player for Japan.

You are right of course, they are armies, not leaders, i just tend to call them the same....

Then i believe that Russia should not be able to bombard on GT1 any square that exists an german/minor axis "army" there.

Seems fair?
 
Then i believe that Russia should not be able to bombard on GT1 any square that exists an german/minor axis "army" there.

Seems fair?
No. The idea is that Russia can bombard but not attack the German forces. This way your empty Army units are not wiped out on the first turn before you have a chance to redeploy.

Just one clarification: this rule only applies for the first turn, which is Turn0.

One question though: where does it apply? Only nearby Tula or everywhere?


As for the rule of the construction brigades my understanding is that they can only be in the German original borders, which can be definied as the area West of the Border Guards. So I'd suggest that they can be in any area as long as there is at least one Border Guard East of them.
 
No. The idea is that Russia can bombard but not attack the German forces. This way your empty Army units are not wiped out on the first turn before you have a chance to redeploy.

Just one clarification: this rule only applies for the first turn, which is Turn0.

One question though: where does it apply? Only nearby Tula or everywhere?


As for the rule of the construction brigades my understanding is that they can only be in the German original borders, which can be definied as the area West of the Border Guards. So I'd suggest that they can be in any area as long as there is at least one Border Guard East of them.

No, construction brigades can be used inside my borders, if i conquer a city anywhere i can send there my construction brigades, you already have a lot bombardement, so i will have difficulty in keeping my road network even with brigades.
 
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