[Extension] Hokath's Changes

Yes Bazooka shouldn't have 3 base range, I agree.
I will check the Free Company.

Edit: made the above to changes.
I also forgot, I was playing with changing the Egyptian UA because of its uncertain status in the 4UC now Recursive has stepped down.
However it now looks like it probably will be implemented as suggested so this won't be needed, but I'll leave it there for a bit anyway.
The change is
- loses Artifacts gain +5 Science and Culture, and Landmarks gain +5 Gold and Tourism
- gains Labourers generate +1 Production, Science, Culture, and Golden Age Point
 
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-- New Founder "Mastery" - +1 Happines per 8 Followers in non-Enemy Foreign Cities if you think about it, this will actually cause DoW on you - +1 Science and Culture for every 2 Followers in City-States - max 80 followers
Does the second scaler apply to all City-States or only those not at war with ?
 
I'm not sure, it happens with this update, EE or Semper Fidelis, but seems that WW production costs went down. I have MWfVP and Hidden Wonders and in this game WW costs are much lower.
 
Does the second scaler apply to all City-States or only those not at war with ?
All. (there is a column that makes beliefs not work while at war, but I didn't use it. The idea is to keep this part of the bonus)

WW production costs went down
EE changes wonder costs, but not this mod. I haven't changed that recently though.
Wonder cost is mostly controlled however by things like number you have; if you run More Wonders, costs will change a lot.
 
banged out a deity egypt run with the shiny new UA and didn't get much use out of the laborers past the early game where specialists are sparse and strong tile improvements aren't online yet; some kind of scaling might be in order, but i leave it to better minds

that said, during the early game they felt strong (let me hoover up lots of ancient-classical wonders when i micromanaged them) and fun to play around (let me settle unorthodox cities that had high food and nothing else going on), so props

by the way the '+1 in the Holy City for every City following your Religion.' line of the 'Eternal Glory' founder seemed bugged when i tried it in my russia game
 
The Labourer thing can have the "Korea scaling" where it upgrades at Medieval/Industrial/Atomic (without EE anyway, I assume that changes it..?)
But with current +4 yields my quick test suggested it was too strong. Basically if it gets better than a Specialist yields your Cities only work Labourers and some Farms (lol). I felt this was too extreme.
So then one can either lower yields and keep scaling, or have the current bonus.
I felt for the historical aspect the UA is representing, this was was better, with the early game focus.

I also really liked the unorthodox city placement I felt I could get away with. Mainly very high-food locations. The synergy with Tradition is also obvious.

'Eternal Glory' founder seemed bugged
Will check and edit once I find out what's up
Edit: Yes there's two things I didn't expect. 1) the yields go to the following City (so Belief_YieldPerFollowingCity works almost same way as Belief_CityYieldChanges...) and 2) it doesn't affect Foreign Cities.
So I've changed it to +2 from Foreign Cities only (+Courthouse part)
 
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If the proposed Egypt UA/UI changes will eventually not be implemented in base VP, could be possible to include them here?
I guess it will be hard to implement it in base VP as ddl, but as a modmod that seems like it will be less problematic as a lua implementation.
 
That would be great!
New Egypt was one of the things I was looking forward the most in 5.0, so seeing an updated version of it will sounds awesome.
 
Edit: Yes there's two things I didn't expect. 1) the yields go to the following City (so Belief_YieldPerFollowingCity works almost same way as Belief_CityYieldChanges...) and 2) it doesn't affect Foreign Cities.
So I've changed it to +2 from Foreign Cities only (+Courthouse part)
I think you forget to set the usual 25 Cities limit to the scaling effect.
 
It was intentional, but maybe it's too risky. After all, you might want to play giga-huge-Jarcast size and then I have no idea how many Cities you can get.
I can add a cap. I might set it a bit higher than 25.
 
In my giga-map gameplays I saw few instances of a civ reaching 20-22 cities but never 25.
The map is bigger but has to accommodate 9 more civs and 17 more City States, and warmongers after conquering a certain number of cities start razing the last-taken ones.
 
Even on just a huge map, you can easily get close to 50 cities before I consider the game over.
Spoiler :

1755696509062.png
 
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Here it's about the number of foreign cities you convert so even on a regular mapscript you can get over 25.
I think I will put it at 40 to match the Pilgrimage cap

The gameplay idea here, by the way, is to encourage you to spread to others, causing them to get angry at you and cause wars.
 
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