I realised that I removed the City Conquest effect off Hero Worship, but I didn't add it back like I did with the other two "non-scaler" Founders.
So I'm going to add an Enhancer with it +200% Str->Tourism on kill, "Dharma-Yudda".
Some civs like Japan really want this effect so it would be a shame to just remove it outright.
To keep the numbers equal (with More Beliefs) I also added another Reformation
Code:
Cargo Cult
May purchase (Airfields and) Airports with [ICON_PEACE] Faith. Double yields from Natural Wonders. +5 [ICON_GOLDEN_AGE] Golden Age Points in the Holy City for every known [ICON_PANTHEON] Pantheon founded (caps at 8 Pantheons).
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Great Person Bulbs.
I finished a game as Egypt and, once again, the Writer Bulbs took me to the moon. No Progress but To The Glory of God.
I'd like to pursue a solution where TTGOT is split into 3 beliefs, one for each era of policy branches (so Tradition/Progress/Authority as Engineer/Writer/General). This way, with normal play, you get 2 extra GPs (3 if you Christmas-tree).
Unfortunately I can't see a way to do that with current DLL. So in the meanwhile I'm going to disable it.
If you don't want this then delete/edit GreatPeopleBalance.sql
Whilst I was at it, I wanted to try tweaking the ratios of Scientist and Writer (and to a lesser extent, Artist) turns-to-scaling.
That is, how much a Great Scientist gives in turns of science output as base, and how much % increase you get from Academies.
So currently you get 3 turns of Science, and then each Academy is +10%
For Writers it is 5 turns and then 3% more per Great Work.
Artists get 20% more GAP per theme.
I want to make them a bit more alluring to click early, and not scale as crazy -- I find I always plant everyone until post-Industrial (or even later!) which isn't so interesting and makes the late game such a dash when there could be really strategic moments to use them earlier (that just don't seem worth it, to me)
Here are the numbers
Code:
UPDATE Units SET
BaseBeakersTurnsToCount = BaseBeakersTurnsToCount * 1.75, -- rounds down to ~5
BaseCultureTurnsToCount = BaseCultureTurnsToCount * 1.5, -- rounds down to ~7
ScaleFromNumGWs = ScaleFromNumGWs / 3,
ScaleFromNumThemes = ScaleFromNumThemes / 2;
UPDATE Unit_ScalingFromOwnedImprovements SET
Amount = Amount / 2.5 -- 4 or 2 for celts
WHERE UnitType IN (SELECT Type FROM Units WHERE Class = 'UNITCLASS_SCIENTIST');
These are in the same file.
Will report back after a couple games.
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But wait, there's more!
This also includes the rebalancing to "follower-yield" beliefs as workshopped on the Discord
Code:
-- Thrift
- 1 gold per 2
- max 15
- 1 gold from merchant/engineer/scientist/labourer
-- Asceticism/Remedy
- 1 food per 2
- max 15
- 4 food if you have a specialist
-- Diligence
- 1 prod per 2
- max 15
- 2 prod for each trade route to/from
-- Creativity
- 1 culture per 3
- max 10
- 1 culture from great works
-- Scholarship
- 1 science per 3
- max 10
- 2 science from Universities
-- Communalism
- 2 food added to production
-- Mastery/Abstinence
- Labourers included