Updated OP with fixed version.
This also includes the following changes I was making
-- Refinery is now +3 Prod to Factories, up from +2
-- Cinema has new icon and is moved to Plastics
-- Stock Exchanges are moved to Corporations tech
-- Yields on Lakes removed from the Sewer
-- The following new buildings have been added
Orphanage (Industrialization)
requires Public School
-- 1 GAP
-- 25% Faith from Birth
-- 3 Production to Factory, Agribusiness, and Seaport and Manufactory
-- 4 Food to Towns
-- 2 Gold from Buildings that must be purchased with Faith and Academies
Park (Fertilizer)
requires Garden
uses old Garden icon
-- 1 GAP, 1 Tourism, 1 Culture, 5% Food
-- 1 Urbanization reduction
-- +1 Food and Tourism on Lakes
-- 1 Tourism and GAP from Zoo, Hotel, Museum
--100 GAP from WLTKD start
placeholder 50% GAP rate in City while waiting for 5.0
-- 2 Culture per Golden Age
------ Three mutually exclusive buildings -----
Geological Survey (Electricity)
-- Requires a Museum
-- Science to Mines and Quarries and Wells
-- 4 BGP, 2 Sci
-- Claims all Oil in range
-- Food for every 5 tiles
-- +33% Scientist Rate and 3 Points
-- Global Science to Refinery
Switchyard (Electricity)
-- Requires a Factory
-- 3 Gold/Production
-- 5 Gold/Production for passing TR
-- -1% GlobalBuildingGoldMaintenanceMod
-- 25 Production to next build on construction of Building
-- +33% Engineer Rate and 3 Points
-- Global Gold to Coaling Stations
Newsroom (Electricity)
uses old mass media icon
-- Requires a Public School and an Industrial City Connection
-- 2 Tourism, 1 Culture, 1 Gold per 4 Citizens
-- 50/100/20 Culture from Spy Identify, (and also) Spy Kill, and Election Rig
-- 10 Culture on Kills (global) and Deaths
-- 1 Paper
-- +33% Merchant Rate and 3 Points
-- Global Tourism to Wire Services
--------------------------------------
Here are the new icons. I tried out Putmalk's tutorial to using chatGPT to generate reference images, it's quite fun.
The New Buildings project is nearing completion, with around 20 late game buildings added. We need to fill out the very last techs, I have in mind
Doppler Station (Radar)
Net Café (The Internet)
Amusement Park (Robotics)
Laser Clinic (Lasers)
Noise Barriers (Stealth)
Synchrotron (Particle Physics)
Data Center (Globalization)
Desalination Plant (Nanotechnology)
It would be cool to have a Tokamak at Nuclear Fusion, but given how Power Plants work, the AI would have to understand it should sell it's existing one (if it had one already) and then make the superior Fusion version. I don't think it understands exclusive buildings well enough to do that yet, but perhaps in the future we can have a go.
This also includes the following changes I was making
-- Refinery is now +3 Prod to Factories, up from +2
-- Cinema has new icon and is moved to Plastics
-- Stock Exchanges are moved to Corporations tech
-- Yields on Lakes removed from the Sewer
-- The following new buildings have been added
Orphanage (Industrialization)
requires Public School
-- 1 GAP
-- 25% Faith from Birth
-- 3 Production to Factory, Agribusiness, and Seaport and Manufactory
-- 4 Food to Towns
-- 2 Gold from Buildings that must be purchased with Faith and Academies
Park (Fertilizer)
requires Garden
uses old Garden icon
-- 1 GAP, 1 Tourism, 1 Culture, 5% Food
-- 1 Urbanization reduction
-- +1 Food and Tourism on Lakes
-- 1 Tourism and GAP from Zoo, Hotel, Museum
--
placeholder 50% GAP rate in City while waiting for 5.0
-- 2 Culture per Golden Age
------ Three mutually exclusive buildings -----
Geological Survey (Electricity)
-- Requires a Museum
-- Science to Mines and Quarries and Wells
-- 4 BGP, 2 Sci
-- Claims all Oil in range
-- Food for every 5 tiles
-- +33% Scientist Rate and 3 Points
-- Global Science to Refinery
Switchyard (Electricity)
-- Requires a Factory
-- 3 Gold/Production
-- 5 Gold/Production for passing TR
-- -1% GlobalBuildingGoldMaintenanceMod
-- 25 Production to next build on construction of Building
-- +33% Engineer Rate and 3 Points
-- Global Gold to Coaling Stations
Newsroom (Electricity)
uses old mass media icon
-- Requires a Public School and an Industrial City Connection
-- 2 Tourism, 1 Culture, 1 Gold per 4 Citizens
-- 50/100/20 Culture from Spy Identify, (and also) Spy Kill, and Election Rig
-- 10 Culture on Kills (global) and Deaths
-- 1 Paper
-- +33% Merchant Rate and 3 Points
-- Global Tourism to Wire Services
--------------------------------------
Here are the new icons. I tried out Putmalk's tutorial to using chatGPT to generate reference images, it's quite fun.
The New Buildings project is nearing completion, with around 20 late game buildings added. We need to fill out the very last techs, I have in mind
Doppler Station (Radar)
Net Café (The Internet)
Amusement Park (Robotics)
Laser Clinic (Lasers)
Noise Barriers (Stealth)
Synchrotron (Particle Physics)
Data Center (Globalization)
Desalination Plant (Nanotechnology)
It would be cool to have a Tokamak at Nuclear Fusion, but given how Power Plants work, the AI would have to understand it should sell it's existing one (if it had one already) and then make the superior Fusion version. I don't think it understands exclusive buildings well enough to do that yet, but perhaps in the future we can have a go.
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. I understand that 