I'm still in the planning stage so I haven't put together any code yet but I wanted to check in here and see if what I want to do is possible via Python. SDK is not an option as I'm on Mac BTS.
The rough idea is that I want to remove the founding of religions from the tech tree and instead tie them to culture (or something else, still deciding). At the moment I'm thinking of there being a % chance each time a city's cultural borders expand to trigger the foundation of a religion and for that city to become it's holy city. That % might be modified by various factors but I'll worry about that later. For now these are my questions:
1) What python function(s) do I use to set a city as a holy city?
2) Will this automatically found the religion as well or should it be done in the reverse order
3) Can this be done using the Choose Religion interface?
4) How do I code the % chance bit?
5) Anything else I should be aware of?
The rough idea is that I want to remove the founding of religions from the tech tree and instead tie them to culture (or something else, still deciding). At the moment I'm thinking of there being a % chance each time a city's cultural borders expand to trigger the foundation of a religion and for that city to become it's holy city. That % might be modified by various factors but I'll worry about that later. For now these are my questions:
1) What python function(s) do I use to set a city as a holy city?
2) Will this automatically found the religion as well or should it be done in the reverse order
3) Can this be done using the Choose Religion interface?
4) How do I code the % chance bit?
5) Anything else I should be aware of?