donquixote235
Chieftain
- Joined
- Feb 3, 2003
- Messages
- 48
Hi,
I'd like to get the community's opinion on an idea I've had running around for quite some time. First, I'd like to add two new promotions - "Horsemanship" (adds +1 movement rate, requires Horses, available with Animal Husbandry) and "Driver" (adds +2 movement rate, replaces Horsemanship, requires Oil, available with Combustion).
Second, I'd like to add two new buildings - Stables (available with Animal Husbandry, requires Horses) and Motor Pool (available with Combustion, requires Oil). If you have these buildings present in a civ, then any new melee unit that city creates automatically has either the Horsemanship or the Driver skill (since it has a ready supply of horses or jeeps).
Note that these modifications don't mean that the unit is actually mounted - the unit is only using these imaginary mounts for transportation, not for combat... specially trained units like Horse Archers or Knights are needed for mounted combat. I mainly want to attempt to include it to simulate the fact that when horses or cars become available, people probably aren't going to continue walking everywhere when they could always ride/drive.
An alternative idea is to create a Horse/Jeep/Truck unit, which is essentially a land-based cargo unit. It doesn't actually participate in combat, but it has a movement speed of 2 (Horse) or 4 (Jeep/Truck) and can hold 1, 2, or 4 units in it.
I'd like to get the community's opinion on an idea I've had running around for quite some time. First, I'd like to add two new promotions - "Horsemanship" (adds +1 movement rate, requires Horses, available with Animal Husbandry) and "Driver" (adds +2 movement rate, replaces Horsemanship, requires Oil, available with Combustion).
Second, I'd like to add two new buildings - Stables (available with Animal Husbandry, requires Horses) and Motor Pool (available with Combustion, requires Oil). If you have these buildings present in a civ, then any new melee unit that city creates automatically has either the Horsemanship or the Driver skill (since it has a ready supply of horses or jeeps).
Note that these modifications don't mean that the unit is actually mounted - the unit is only using these imaginary mounts for transportation, not for combat... specially trained units like Horse Archers or Knights are needed for mounted combat. I mainly want to attempt to include it to simulate the fact that when horses or cars become available, people probably aren't going to continue walking everywhere when they could always ride/drive.
An alternative idea is to create a Horse/Jeep/Truck unit, which is essentially a land-based cargo unit. It doesn't actually participate in combat, but it has a movement speed of 2 (Horse) or 4 (Jeep/Truck) and can hold 1, 2, or 4 units in it.