Loppan Torkel
Deity
- Joined
- Feb 21, 2004
- Messages
- 4,756
Just an idea on how to make the civexperience a bit more dynamic and historical...
Get rid of the civ leader and the traits tied to him and tie the traits to an actual king (like in regicide(?)) unit instead. This king/queen/leader lives for like 20 turns if not killed before and is then succeded from the civs capital. The traits the leadersunits have could be based on their historical counterparts, like Charles XII having a nice combat skills, a strategic bonus but lack organisation skills for example, which would affect both the 'kingunit' and the civ as a whole.
If the capital is lost and the king dies, you lose.
Sounds fun, right?! I think it would fit Civ just as good as it does the Total War and Europa Universalis series, and make the game both more dynamic and give it a more historical feeling.
Get rid of the civ leader and the traits tied to him and tie the traits to an actual king (like in regicide(?)) unit instead. This king/queen/leader lives for like 20 turns if not killed before and is then succeded from the civs capital. The traits the leadersunits have could be based on their historical counterparts, like Charles XII having a nice combat skills, a strategic bonus but lack organisation skills for example, which would affect both the 'kingunit' and the civ as a whole.
If the capital is lost and the king dies, you lose.
Sounds fun, right?! I think it would fit Civ just as good as it does the Total War and Europa Universalis series, and make the game both more dynamic and give it a more historical feeling.