Kirejara
King
I have currently several small wonders to autoproduce units, that I see as important, but the KI is unwilling to build on its own (as they prefer larger and stronger units, but fail to see the advantage of the unit class - z. B. destroyers can see submarines, but a battleship can not).
Originally I had these small wonders produce a prefactored part, that would have a zero-cost-upgrade to the corresponding unit:
Royal Aircraft Factory = Aircraft Parts > Light Bombers in different flavors (that can be loaded to Carriers unlike "normal" Bombers)
Shipyard (Destroyer = Destroyer hull > Destroyers in different flavors
Shipyard (Dreadnought) = Dreadnought hull > Superdreadnought (Steel) > Large Carrier (Flight)
The flavor Light Bombers and Destroyers can be also build normally.
The last one is an attempt to limit the building of Superdreadnoughts (king unit) and Large Carriers (king unit), so that most fleets would still have a core of the weaker Dreadnoughts (Steel), later Battleships (Massproduction) and later Carriers (Massproduction).
My problem is: It does not work!
The KI build the wonders and then put the parts and hulls into storage. In one Game I took over 15 aircraft parts from one KI alone (meaning the Aircraft Factory was activ for over 75 turns).
So I turned the small wonders to autoproduce instead a weaker version of the unit class (z. B. Four-Stack-Destroyer (6/4/10) instead of the average flavor destroyer (8/6/13).
At least they can use these weaker units and to my surprise they often upgrade these to their "full" version unlike the hulls and parts.
But I would prefer if I could have to have the prefactored parts back in production.
How can I force the KI to upgrade these parts to the full version?
Thanks!
Originally I had these small wonders produce a prefactored part, that would have a zero-cost-upgrade to the corresponding unit:
Royal Aircraft Factory = Aircraft Parts > Light Bombers in different flavors (that can be loaded to Carriers unlike "normal" Bombers)
Shipyard (Destroyer = Destroyer hull > Destroyers in different flavors
Shipyard (Dreadnought) = Dreadnought hull > Superdreadnought (Steel) > Large Carrier (Flight)
The flavor Light Bombers and Destroyers can be also build normally.
The last one is an attempt to limit the building of Superdreadnoughts (king unit) and Large Carriers (king unit), so that most fleets would still have a core of the weaker Dreadnoughts (Steel), later Battleships (Massproduction) and later Carriers (Massproduction).
My problem is: It does not work!
The KI build the wonders and then put the parts and hulls into storage. In one Game I took over 15 aircraft parts from one KI alone (meaning the Aircraft Factory was activ for over 75 turns).
So I turned the small wonders to autoproduce instead a weaker version of the unit class (z. B. Four-Stack-Destroyer (6/4/10) instead of the average flavor destroyer (8/6/13).
At least they can use these weaker units and to my surprise they often upgrade these to their "full" version unlike the hulls and parts.
But I would prefer if I could have to have the prefactored parts back in production.
How can I force the KI to upgrade these parts to the full version?
Thanks!