GunsGermsandSteel
Warlord
- Joined
- Feb 27, 2020
- Messages
- 148
TL/DR. There is only one civic to choose from on turn one, which is boring, and the ancient/early classical options are very limiting. I would like to discuss it but mainly would just like to bring it to the developers attention so they can come up with an optimal fix.
I am hoping this can be more of an open discussion than just me proposing a couple of ideas. Really I just want to highlight the issue and Firaxis comes up with the fix. This is somewhat of a long post.
The Problem
On turn one you get to choose from FIVE different technologies. There are several things to consider here and risk/rewards with some (astrology for example). It's interesting and I often choose different techs depending on the civ and map. Heck there might even be too many techs to choose from at the start.
Compare that to civics. There is only ONE civic to 'choose' from at the beginning of the game. That's just boring and very skewed with the plethora of options for techs. That's only one part of the problem. The other issue is that from there the top an bottom parts of the civic trees skip over political philosophy. As such you are often either 'cavalry rushing at the expensive of overall civ development' or beelineing for political philosophy just so you can unlock a 4 card government. Political philosophy is also a bit weird in that it unlocks ALL three early governments. Every government after that gets unlocked from a specific tree route. This really doesn't make sense because the "ingredients" for these early governments should really be different.
My Suggestion
Entirely rebuild the early civics up to about late-classical. Most likely they would release change with one of the packs and would likely add in new civics/polices with new districts/etc. What we need though is to have 3 civics to choose from in the beginning that fit the following themes:
Culture/State building - Leads to Classical Republic
Military/Religious - Leads to Autocracy
Trade/Expansion - Leads to Oligarchy
Three possible starting civics now with an early bonus:
Code of Law (Military and Economic slot). Monuments build 50% faster.
Ceremonial Burial (Military and Wildcard slot). +1 faith per city.
Social Stratification (Military, Economic slot). Diplomatic slot.
Part of the idea here is that if instead of continuing down the tree you could get each one of these one right after the other, which would allow you to unlock for different policy slots.
Of course there would still be mutual civics before you could unlock the civic containing the government. I'm not suggesting there be three straight lines. There could even be some concepts/unlocks shifted from the tech tree to the civics tree like astrology or even some parts of the naval tech line. Surely if they did did all this there would be new early policies, at least one of which should be called something like 'Artistic Reliefs' which would grant +2 culture per city.
Lastly, the three different early governments should not all be unlocked at the same pace, Autocracy should be first, Oligarchy second, Classical republic last.
I hope the developers pay attention to this. It is a rather glaring issue in game design. Especially considering that in Civ 5 you could choose from three different policies to begin with, and with further unlocks either develop down the tree or just get the early bonus from each. What are your thoughts?
I am hoping this can be more of an open discussion than just me proposing a couple of ideas. Really I just want to highlight the issue and Firaxis comes up with the fix. This is somewhat of a long post.
The Problem
On turn one you get to choose from FIVE different technologies. There are several things to consider here and risk/rewards with some (astrology for example). It's interesting and I often choose different techs depending on the civ and map. Heck there might even be too many techs to choose from at the start.
Compare that to civics. There is only ONE civic to 'choose' from at the beginning of the game. That's just boring and very skewed with the plethora of options for techs. That's only one part of the problem. The other issue is that from there the top an bottom parts of the civic trees skip over political philosophy. As such you are often either 'cavalry rushing at the expensive of overall civ development' or beelineing for political philosophy just so you can unlock a 4 card government. Political philosophy is also a bit weird in that it unlocks ALL three early governments. Every government after that gets unlocked from a specific tree route. This really doesn't make sense because the "ingredients" for these early governments should really be different.
My Suggestion
Entirely rebuild the early civics up to about late-classical. Most likely they would release change with one of the packs and would likely add in new civics/polices with new districts/etc. What we need though is to have 3 civics to choose from in the beginning that fit the following themes:
Culture/State building - Leads to Classical Republic
Military/Religious - Leads to Autocracy
Trade/Expansion - Leads to Oligarchy
Three possible starting civics now with an early bonus:
Code of Law (Military and Economic slot). Monuments build 50% faster.
Ceremonial Burial (Military and Wildcard slot). +1 faith per city.
Social Stratification (Military, Economic slot). Diplomatic slot.
Part of the idea here is that if instead of continuing down the tree you could get each one of these one right after the other, which would allow you to unlock for different policy slots.
Of course there would still be mutual civics before you could unlock the civic containing the government. I'm not suggesting there be three straight lines. There could even be some concepts/unlocks shifted from the tech tree to the civics tree like astrology or even some parts of the naval tech line. Surely if they did did all this there would be new early policies, at least one of which should be called something like 'Artistic Reliefs' which would grant +2 culture per city.
Lastly, the three different early governments should not all be unlocked at the same pace, Autocracy should be first, Oligarchy second, Classical republic last.
I hope the developers pay attention to this. It is a rather glaring issue in game design. Especially considering that in Civ 5 you could choose from three different policies to begin with, and with further unlocks either develop down the tree or just get the early bonus from each. What are your thoughts?
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