MagisterCultuum
Great Sage
I've been wondering for quite a while if peaks could be made more productive. Quite a while back I made workers (actually Dwarven Workers, since I mostly play FfH sometimes with minor changes of my own) able to move through impassible terrain in the hopes that it would let them build improvements there. I soon realized that I would also need to make some xml changes to the improvements to make them buildable there, but even after making what seemed to be appropriate changes I still couldn't actually get them build anything on impassible terrain. I assume there may be some SDK changes needed, and I've never programmed in C++. Does anyone know how to allow improvements on peaks?
I added a couple of hammer per peak and went ahead and used worldbuilder to add several resources and improvements to mountainous tiles (since I couldn't get my workers to build them), but then I noticed a bigger problem: cities cannot work impassible terrain, even if these tiles would be productive. Is there some way to change this? Ideally, I would like to make these tiles workable only in certain situations. Is it possible for them to be workable only by:
1. specific civilizations
2. civilizations with a certain technology
3: cities with specific buildings in the city
4. (the one I really want) civilizations using certain civics?
One more thing, which isn't exactly related to the impassible terrain issue: is there a way to make certain land improvements allow access to resources without needing a road (like how cities get access to water resources), so long as they are in a city's cultural boarders?
(When I tried before I modding FfH for vanilla civ, but any future attempts would be in BtS (or more likely, a BtS version of FfH). I assume I'll have to teach myself C++ over the Christmas break in order to make any of these changes. I won't really have time to try to mod this until them anyway, but if someone explains how to do it soon then perhaps I could just convince Kael to add these changes to Shadow and avoid all the work myself.
Either way though, I would like to learn some C++ when have the time)
I added a couple of hammer per peak and went ahead and used worldbuilder to add several resources and improvements to mountainous tiles (since I couldn't get my workers to build them), but then I noticed a bigger problem: cities cannot work impassible terrain, even if these tiles would be productive. Is there some way to change this? Ideally, I would like to make these tiles workable only in certain situations. Is it possible for them to be workable only by:
1. specific civilizations
2. civilizations with a certain technology
3: cities with specific buildings in the city
4. (the one I really want) civilizations using certain civics?
One more thing, which isn't exactly related to the impassible terrain issue: is there a way to make certain land improvements allow access to resources without needing a road (like how cities get access to water resources), so long as they are in a city's cultural boarders?
(When I tried before I modding FfH for vanilla civ, but any future attempts would be in BtS (or more likely, a BtS version of FfH). I assume I'll have to teach myself C++ over the Christmas break in order to make any of these changes. I won't really have time to try to mod this until them anyway, but if someone explains how to do it soon then perhaps I could just convince Kael to add these changes to Shadow and avoid all the work myself.
