Iconian
Chieftain
- Joined
- May 16, 2021
- Messages
- 73
How do flavors work, most specifically with regard to unit/building costs and usefulness?
Let's say there's a combat unit that costs 25 production and has 5 attack, and another unit that costs 150 production and has 10 attack. How should I assign each of them with Offense/Defense flavors, and how would the AI interpret those flavors?
The more expensive unit is going to be a lot better at pure attack, as long as cost isn't considered. But for the cost the cheaper unit is probably preferable in a lot of situations.
Does the AI look at the cost of things, in addition to the flavors? Or does the AI not factor in the build cost, and instead just looks at how high the flavor of something is, determining what to build with the flavor exclusively in mind?
Let's say there's a combat unit that costs 25 production and has 5 attack, and another unit that costs 150 production and has 10 attack. How should I assign each of them with Offense/Defense flavors, and how would the AI interpret those flavors?
The more expensive unit is going to be a lot better at pure attack, as long as cost isn't considered. But for the cost the cheaper unit is probably preferable in a lot of situations.
Does the AI look at the cost of things, in addition to the flavors? Or does the AI not factor in the build cost, and instead just looks at how high the flavor of something is, determining what to build with the flavor exclusively in mind?