Gushis
Chieftain
- Joined
- Feb 6, 2017
- Messages
- 50
I'm trying to do that, the unit works fine but I can't purchase it like I can purchase a missionary. How does the game determine religious units and when they can be bought?
Spoiler :
Code:
<GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_PRIEST</Type>
<Description></Description>
<DefaultUnit>UNIT_FRIGATE</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CTHUN</Type>
<Description></Description>
<DefaultUnit>UNIT_FRIGATE</DefaultUnit>
</Row>
</UnitClasses>
<Units>
<Row>
<Type>UNIT_CTHUN</Type>
<Description>TXT_KEY_UNIT_CTHUN</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_CTHUN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CTHUN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CTHUN</Help>
<Requirements></Requirements>
<Combat>450</Combat>
<RangedCombat>6666</RangedCombat>
<Cost>-1</Cost>
<FaithCost>7500</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<PurchaseOnly>0</PurchaseOnly>
<MoveAfterPurchase>0</MoveAfterPurchase>
<Moves>4</Moves>
<Immobile>0</Immobile>
<Range>2</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_CTHUN</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech></PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>20</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<PolicyType></PolicyType>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>0</XPValueAttack>
<XPValueDefense>0</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>1</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_MISSIONARY</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>67</UnitFlagIconOffset>
<PortraitIndex>20</PortraitIndex>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<PromotionType>PROMOTION_BLITZ</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<PromotionType>PROMOTION_LOGISTICS</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<PromotionType>PROMOTION_INVULNERABIILITY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<PromotionType>PROMOTION_RESTLESSNESS</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>666</Flavor>
</Row>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>666</Flavor>
</Row>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>10</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_ResourceQuantityRequirements -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_CTHUN</UnitType>
<SelectionSound>AS2D_SELECT_CROSSBOWMAN</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_CROSSBOWMAN</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_CTHUN">
<Text>C'thun</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_CTHUN_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_CTHUN_STRATEGY">
<Text>I bleed for C'thun! Can attack 5 times.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_CTHUN">
<Text>I bleed for C'thun! Can Attack 5 times.</Text>
</Row>
</Language_en_US>
<Units>
<Row>
<Type>UNIT_PRIEST</Type>
<Description>TXT_KEY_UNIT_PRIEST</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_PRIEST_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_PRIEST_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_PRIEST</Help>
<Requirements></Requirements>
<Combat>250</Combat>
<RangedCombat>0</RangedCombat>
<Cost>-1</Cost>
<FaithCost>400</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<PurchaseOnly>0</PurchaseOnly>
<MoveAfterPurchase>0</MoveAfterPurchase>
<Moves>4</Moves>
<Immobile>0</Immobile>
<Range>1</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_PRIEST</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_WARRIOR</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_MELEE</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>0</MilitarySupport>
<MilitaryProduction>0</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>1</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech></PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>20</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<PolicyType></PolicyType>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>0</XPValueAttack>
<XPValueDefense>0</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>1</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_U_PRIEST</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>4</UnitFlagIconOffset>
<PortraitIndex>3</PortraitIndex>
<IconAtlas>CTHUNCIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<UnitFlagAtlas>CTHUNCIV_COLOR_ATLAS_LEGENDS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_PRIEST</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_PRIEST</UnitType>
<PromotionType>PROMOTION_SMALL_CITY_PENALTY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_PRIEST</UnitType>
<PromotionType>PROMOTION_CITY_PENALTY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_PRIEST</UnitType>
<PromotionType>PROMOTION_DEFENSE_PENALTY</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_PRIEST</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<UnitType>UNIT_PRIEST</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_ResourceQuantityRequirements -->
<!-- Unit_UniqueNames -->
<Unit_YieldFromKills>
<Row>
<UnitType>UNIT_PRIEST</UnitType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2500</Yield>
</Row>
</Unit_YieldFromKills>
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_PRIEST</UnitType>
<SelectionSound>AS2D_SELECT_CROSSBOWMAN</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_CROSSBOWMAN</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_PRIEST">
<Text>Priest</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_PRIEST_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_PRIEST_STRATEGY">
<Text>The Priest is the Qiraji unique unit, replacing the Crossbowman. The Chu-Ko-Nu is slightly less powerful than the Crossbowman, but it can attack twice during a turn, giving it a hefty offensive punch. This unit is particularly deadly when garrisoned in a city that is under attack.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_PRIEST">
<Text>Medieval ranged infantry Unit. Only the Chinese may build it. This Unit may fire twice in one turn, unlike the Crossbowman which it replaces.</Text>
</Row>
</Language_en_US>
</GameData>