How do I add this specific unit?

kbiggs

Chieftain
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Oct 18, 2014
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'Murica
I want to add this unit to BtS without having to do too much changes to the vanilla files. It's somewhat more complicated than others because it modifies two other existing units as well as adding a new one (a "boomer" submarine). I tried loading it in a mod with modular loading but it does not appear in-game. Where do I put all the files?
 
It turns out that it is "missing" the folder "Assets" to be able to load it as a mod.

The simplest way is to create a mod with your preferred name and then create in it a folder called Assets.

Extract the rar wherever and place the two folders (Art and XML) directly in the Assets folder of the newly created mod.

That should do the trick.

If you want the Mod to be "Missile Carrier", extract the rar in the BtS Mods folder but add a folder called Assets to contain the Art & XML folders. Whatever works for you.

EDIT: SORRY! Wrong answer: the structure is valid as described above, the Art folder can be placed as such, but the XML files will have to be merged. For every XML file, you should copy the corresponding one of BtS and then edit them with a text editor (like Notepad). Replace the existing entries and add the new ones.
 
It turns out that it is "missing" the folder "Assets" to be able to load it as a mod.

The simplest way is to create a mod with your preferred name and then create in it a folder called Assets.

Extract the rar wherever and place the two folders (Art and XML) directly in the Assets folder of the newly created mod.

That should do the trick.

If you want the Mod to be "Missile Carrier", extract the rar in the BtS Mods folder but add a folder called Assets to contain the Art & XML folders. Whatever works for you.

EDIT: SORRY! Wrong answer: the structure is valid as described above, the Art folder can be placed as such, but the XML files will have to be merged. For every XML file, you should copy the corresponding one of BtS and then edit them with a text editor (like Notepad). Replace the existing entries and add the new ones.
I did that. Now I get an error that says "UnitInfo" is not declared in the DTD/Schema when trying to start my mod.
 
Never mind. Turns out there were some typos in the .xml files that needed to be fixed. I finally got it to work. Thanks!

Btw, you're the guy who upgraded the WWI scenario from Civ IV vanilla? Great work on that!
 
Thanks :D

Glad you got your "Mod" working.
 
I think it is "<SHADERNIF>Art/Units/Submarine/Submarine_FX.nif</SHADERNIF>" that is wrong. It refers to the old unit.

Since there is no special _FX.nif file, you should use the same "Art/Units/Missile Carrier/Ohio.nif" (with the addition of the MissileSubmarine folder you seem to have added).
 
Oh, of course. Welp, now my whole naval rebalance is complete - thank you! :)
 
Mhm, I've been modding Civilization IV Beyond the Sword (well, RevolutionDCM) for years. I have no idea what I precisely have changed... But digging through my Notepad files, I find a Navy.txt, which contains, among other things, this.

But I change stuff all over the place really. I mean, I decided to finish this naval rebalancing (well, is it balanced now? I haven't even tested it :p) because I wanted to add Umbar (from Middle-Earth, Lord of the Rings), and Umbar's unique unit would be a Corsair, which would replace the Privateer. Coincidentally, I fully added Umbar as a civilisation a few hours ago. :p
 
Since we are in the navy... ;)
 
Ha, I used that mod for the graphics of my Corsair and Sea Rover units. Possibly one more I forgot. Not the Hovercraft, as I got that one from a Mars mod. :p
 
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