OranHarken
Warlord
- Joined
- Oct 26, 2014
- Messages
- 130
I am trying to implement new citizen types that do more than just modify yields.
I have made a copy of the original files in which I have added IntrigueCapChange as one of the possible columns to the table and a sql file to add a citizen type to that grants this. It is also my intent to add Modifiers city health and strength colonists using the same method.
However I am unable to make it show up in the game. All of my various attempts at blocking or overwriting the default XMLs have failed. Both in removing the Fusion Reactor option so it could be replaced with something better and in this.
Is what I am trying to do even possible. From a coding stand point I do not seem to have done anything wrong and have mimic'd the game's formats perfectly as far as I can tell.
As far as I can tell it is entirely my inability to block the original XMLs from taking president over my new ones.
What am I doing wrong?
Included is a copy of the mod so far.
I have made a copy of the original files in which I have added IntrigueCapChange as one of the possible columns to the table and a sql file to add a citizen type to that grants this. It is also my intent to add Modifiers city health and strength colonists using the same method.
However I am unable to make it show up in the game. All of my various attempts at blocking or overwriting the default XMLs have failed. Both in removing the Fusion Reactor option so it could be replaced with something better and in this.
Is what I am trying to do even possible. From a coding stand point I do not seem to have done anything wrong and have mimic'd the game's formats perfectly as far as I can tell.
As far as I can tell it is entirely my inability to block the original XMLs from taking president over my new ones.
What am I doing wrong?
Included is a copy of the mod so far.