How do we want to get the iron?

DaveShack

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There are three ways to obtain the iron deposit near Groton.
  • Build culture and expand borders
  • Colonize it with a worker
  • Build another city on the other side.

The only culture building we can use is a temple, which is the current build and will take 55 turns at present rate. It looks like we can expect high corruption, so the town may need to be size 2 or 3 for the number of turns on the temple to go down significantly. A temple could be a candidate for pop rushing after the town grows.

A colony effectively costs us 10 shields and 1 population. It also needs to be defended, so a military unit gets tied down. On the plus side, this is a fast way to get it connected.

Building another city is something we're going to eventually do anyway. One drawback is that the new town has to be built closer than optimum distance for this to work, since a 2 tile gap in borders is not filled in.

So, which way do you want us to get the iron hooked up? And how important should it be?
 
I'm inclined to say burn a Worker to make a colony. I would also keep building the Temple. Groton will make a good site for the FP or a Palace relocation. I can't see burning two City sizes to pop rush the Temple and get the Iron both, although that might be my second choice here. ;) I've always been against pop rushing in a Demogame. I also can't see placing another city to the North. That would be a waste of a Settler and restrict Groton's growth.
 
I absolutely hate burning up workers, even for colonies.

I'd choose the "build a city strategically" so it gets the Iron that way. We are going to build (or capture) a city there later int the game anyway and it's not we are swimming in very nice lands. The loss is small, the gains are big. The land there isn't bad at all.

But in order to do that we need a city-genius to work out which tiles the city can be build on will get us the Iron (I know with the 1 tile radius, but sometimes you get a corridor or extra tiles within cultural borders).
 
Why not just build a culture improvement like a temple to push the city's borders to the iron.
 
i agree with civgeneral. why the rush? are we going into a war? why do we need the swordmen? is there anything else we need the iron for?
just wait and build the temple. if its pop grows too big to control without massive slider changes then we can poprush it, but i think that wont be required
 
I can live with that too.
 
If I remember correctly, aren't there several forests near the city? To keep the worker close, let's task them with clearing the forest (which will reduce the time for the temple).

We'll need to road up to the iron immediately, but then let the worker do some clear-cutting.

EDIT: Scratch the last, we ARE roaded next to the iron. Blah - I hate error logs.

-- Ravensfire
 
I think we should build a city right next to the Iron resource so that.......oops, scratch that. :mischief:

What I meant to say is that my version of Plan B pretty much mirrors donsig's and ravensfire's. While building the Temple, have the forest-cutting Workers on stand-by to build a colony.

I vote All of the Above (except for the pop rush). :D
 
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