Originally posted by Zachriel
That's not correct. I enter many deals with AI civs, Peace Treaties, RoP, trade, MPP, etc., and always have a good reputation -- even if the AI breaks his end of the bargain.
This is a pretty hazy subject, making sense of the AI and all.
You definetly DO get blamed for any gold per turn agreements you had with the AI, regardless of who broke the deal. Next time you notice your relations faltering with Bismarck, save your game, and tribute him a few gold per turn. When he (and undoubtedly he will) declares war, see if your future gold per turn agreements are worth the paper they're written on. I would assume it worked the same way with any other 20 turn agreement, maybe we don't see it so often because the AI will very rarely declare war (unless through MPPs) if it is benefiting from trade from you. ROPs are a different story, the AI breaks them left and right, yet still manages to sign them with everybody else.
The AI civs that break these trade agreements, were they generally the common enemy of the world? I've noticed breaking ROPs/trade agreements with the outcast has a less detrimental effect on your reputation.
I think one of the problems may be that the AIs don't take into consideration the reputation of other AI players when negotiating trade deals. Maybe deals broken with the human player aren't punished? Its always funny when my advisor tells me that bismarck is a known liar and cheater, yet he has a ROP with everybody, all of his luxuries are being exported, and he has several alliances in place. Its curious how the AIs can break several ROPs with me, yet the ROPs they have with the other civs stay for the rest of the game.
When that barbarian galley interrupts your trade route, not only is the AI who is no longer recieving your resource annoyed, but every other AI nation will refuse to trade with you as well. However, though you are no longer living up to your end of the bargain, neither is the AI. Isn't there a mutual responsibilty to protect the trade route? Furthermore, while YOU are punished (by everyone no less!) for breaking the deal, a few short turns later, with a miniscule per turn income, your former trading partner is now trading with another nation, seeminly penalty free.
Perhaps the trust of that one nation may have been shaken for the entire game, but having every nation refuse trade with your civ for the remainder of the game, thats just a bit harsh.