gatomarado
Chieftain
I prefer quality over quantity to protect my cities. I always use the best defending unit available in my build menu.
In early game, one phalanx it's enough when i'm expanding my empire and some 2 movement attack units (elephant, knight, etc) with a good road network to attack barbarian and small AI attacks.
When i'm at war, border cities usualy have at least one defending and one 2 movement attack unit (to attack anemy catapult, cannon that can easily damage and even destroy me defending unit), in isolated cities 2, 3 defending units and one 2mov unit (this cities are doomed to slow progress because of their isolation).
Recently conquered cities are accupied by 3 or more defending units (depending on the AI abillity to strike back over the city). In some cases, strategic places are blocked by a fortress with at least 2 units (to avoid bibery).
For shore protection i use air or naval units to destroy AI units.
I hate when a destroyer slaugthers a enginneer over shore.
In early game, one phalanx it's enough when i'm expanding my empire and some 2 movement attack units (elephant, knight, etc) with a good road network to attack barbarian and small AI attacks.
When i'm at war, border cities usualy have at least one defending and one 2 movement attack unit (to attack anemy catapult, cannon that can easily damage and even destroy me defending unit), in isolated cities 2, 3 defending units and one 2mov unit (this cities are doomed to slow progress because of their isolation).
Recently conquered cities are accupied by 3 or more defending units (depending on the AI abillity to strike back over the city). In some cases, strategic places are blocked by a fortress with at least 2 units (to avoid bibery).
For shore protection i use air or naval units to destroy AI units.
I hate when a destroyer slaugthers a enginneer over shore.
