How do you edit a civ/minor civ's name as well as editing religion for scenarios?

PersianCat MEOW

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Dec 11, 2012
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Persepolis
Sup y'all, apologies for any "noobyness" (or "noobiness"?) in advance but...

The world builder has generally almost all needed tools to create a relatively simple scenario.

I am fully aware that in the scenario editor tab there is an edit civ name as well as one for editing the leader's name. Unless I am mistaken, this change only appears whenever you go into the civ's diplo screen.

Although it is sometimes possible to infer some civs (like using the celts for the irish), this may cause some confusion within some users in other cases. Basically all I want to do is just to change the civ's name and leader name without changing the potrait or UA/UU.

Also another less pressing issue is the city states. I can alter the city name but the name shown in the diplo screen is different from the one of the city state.

For example, I want Dubai as a city state and I want it to be maritime, so I pick Mombasa and press "create city" and rename the city as "Dubai". The same city whenever clicked will be seen as a "city of Mombasa"

Thirdly, as far as I'm aware of, there are no tools in the world builder to edit religion, such as where the holy city is and what religion a city follows. The only thing I found was the possibility to place temples, pagodas, mosques etc... but what's the point when there is no religion specified?

I've read Kael's guide, but I found it a little bit tricky.

If any kind soul could tell me how to simply edit a civ's name and leader's name, a city state and/or how to edit religion from the very second you open the SDK up to the end, I would be very thankful.

Moderator Action: Moved to C&C.
 
World Builder (WB) scenarios (where all the scenario info/data is stored in the .civ5map file) are very different from Mod Scenarios (where the .civ5map file is just a small part of the whole mod)

WB Scenarios are easier, and hence simpler and hence less flexible, than Mod Scenarios. Once you reach the limit of what WB has to offer (limited civ renaming, no religion, etc, etc, etc) if you want to keep developing your scenario ideas, you really have no choice but to convert the WB scenario into a Mod Scenario.

Once you have bitten the bullet and done that, you can pretty much change anything you want, including how to change the civ names outlined above.

Although now somewhat out-of-date, the method to convert a WB Scenario into a Mod Scenario can be found in the first parts of Create a Custom Game from a WB Scenario , which can be downloaded now from here

Edit: Note to self, I really must go back and update that guide with new screen shots!
 
Thanks for the tips and brilliant mod whoward btw.

I got the basics, but I'm still a bit stumped. I created a mod with modbuddy and I added a folder named "XML" and created a XML file(game rules) and copied genghis's code in the file, between the two bigger GameData tags.

I then go into the worldbuilder, load my mod and load a map. Whenever I go into city states, Mombasa is still there and there is no Dubai.
 
Yeah I just did that, yet it still doesn't appear. This is the exact code in the Games Rules1.xml file...

Spoiler :


<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 12/24/2012 1:48:07 PM -->
<GameData>
<Language_en_US>
<Update>
<Set Tag="Dubai" />
<Where Type="TXT_KEY_CITYSTATE_MOMBASSA" />
</Update>
</Language_en_US>
</GameData>
 
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
  <Language_en_US>
    <Update>
      <Where [COLOR="red"][B]Tag[/B][/COLOR]="TXT_KEY_CITYSTATE_MOMBASSA" />
      <Set [COLOR="Red"][B]Text[/B][/COLOR]="Dubai" />
    </Update>
  </Language_en_US>
</GameData>
 
Weirdly enough it didn't work. However, I just copied an XML code from another modder to make a city state and I changed the entries. I was successful in creating a custom city state. Maybe there was some sort of mistake I made?

By the way, what's the code for changing the name of a civ while retaining all the other features?
 
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