Big J Money
Emperor
- Joined
- Feb 23, 2005
- Messages
- 1,141
Coming back to VI after a couple year hiatus, I am definitely enjoying it much more than before. Partly this is exapnsions, patches, rebalances, and partly it's because by now I've realized that VI isn't going to be my favorite in the series, so I'm playing more to just mess around and have fun, and thinking less about the game mechanics themselves.
This time around I'm able to notice one specific thing that bugs me about some of the leaders on the roster, after now playing Nubia and Egypt.
It turns out that I'm really not a fan of Civ / Leader abilities that interact with district placement. My discomfort is in these facts put together:
A) For any given city's set of terrain, there is generally a "best" (or slight variations) on the most efficient ways to place districts, for a given set of districts. You can't level mountains, nor can you grow rivers, forests, etc (at least not in the early game), and the district system is heavily based on terrain and connectedness to neighboring districts. Even so, figuring out this placement is a pretty fun little puzzle and is enjoyable.
B) Some Civs give you alternative bonuses if you place your districts according to additional (potentially conflicting) criteria.
C) Most of the civ bonuses (all of them?) from fact B are minor, usually no better than what you get from placing districts according to fact A (but different bonuses).
The result of these facts leads to the problem that when I play one of these civs: district placement becomes twice as complex of a puzzle than it already is. Mental fatigue sets in quickly around planning districts for a city. It would be one thing if these Civ bonuses were ever major enough to be outright better than not having them. But that's the rub with me: these bonuses seem to be about equal, and it's always a situational choice as to whether they're good or not.
Yes, I know, strategy games are about making meaningful choices, and it's typically assumed that "more choices" = "better". But for me, I think that these civs create a situation where there is too little substantial reward (bang) for the mental effort required (buck). The way I'm trying to deal with this is just forget about leader /civ bonuses sometimes and just play to have fun, and if I can utilize them from time to time, then it's a nice little bonus.
I'm kind of curious if anyone has this issue with these civ bonuses or I'm just becoming an old codger
(why not both)
Edit: I should be clear that there are plenty of civs that modify districts in minor ways, like India and Germany, and I think these are fun. It's the civs that have abilities that modify placement for all districts. Persia is kind of in the middle, but leaning towards too complicated.
This time around I'm able to notice one specific thing that bugs me about some of the leaders on the roster, after now playing Nubia and Egypt.
It turns out that I'm really not a fan of Civ / Leader abilities that interact with district placement. My discomfort is in these facts put together:
A) For any given city's set of terrain, there is generally a "best" (or slight variations) on the most efficient ways to place districts, for a given set of districts. You can't level mountains, nor can you grow rivers, forests, etc (at least not in the early game), and the district system is heavily based on terrain and connectedness to neighboring districts. Even so, figuring out this placement is a pretty fun little puzzle and is enjoyable.
B) Some Civs give you alternative bonuses if you place your districts according to additional (potentially conflicting) criteria.
C) Most of the civ bonuses (all of them?) from fact B are minor, usually no better than what you get from placing districts according to fact A (but different bonuses).
The result of these facts leads to the problem that when I play one of these civs: district placement becomes twice as complex of a puzzle than it already is. Mental fatigue sets in quickly around planning districts for a city. It would be one thing if these Civ bonuses were ever major enough to be outright better than not having them. But that's the rub with me: these bonuses seem to be about equal, and it's always a situational choice as to whether they're good or not.
Yes, I know, strategy games are about making meaningful choices, and it's typically assumed that "more choices" = "better". But for me, I think that these civs create a situation where there is too little substantial reward (bang) for the mental effort required (buck). The way I'm trying to deal with this is just forget about leader /civ bonuses sometimes and just play to have fun, and if I can utilize them from time to time, then it's a nice little bonus.
I'm kind of curious if anyone has this issue with these civ bonuses or I'm just becoming an old codger

Edit: I should be clear that there are plenty of civs that modify districts in minor ways, like India and Germany, and I think these are fun. It's the civs that have abilities that modify placement for all districts. Persia is kind of in the middle, but leaning towards too complicated.
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