No, there isn't a Plot:GetID() function like there is for most of the others... but really, why would you WANT its ID? It's useless for anything other than indexing the plot array to begin with. This is probably why they didn't put that function in; the Lua functions we do have are those that are used by the vanilla game in all of its varying UI elements and scenarios, and if there was no reason to try to extract iPlot, then they wouldn't have bothered giving that access function.
If you explain what you need it for, then someone might be able to find you functions that get to your desired end result more quickly. For instance, if you're trying to find a plot relative to the one in question, there's a whole slew of functions in the Map: structure, like Map:GetPlotXY() that do all of this without the need for actual index numbers.