Leucarum
Deity
- Joined
- Dec 21, 2018
- Messages
- 2,206
I'm curious what you all feel you got wrong from the previews now that the game has been out for a while?
I found that a lot of my opinions reversed when I played the game and I do think this game is too deep to really get a feel for a lot of the systems until you've played it. With a lot of discussions floating around about people not buying the game based on previews/reviews, I thought it would be an interesting question to ask.
Broadly for me there were quite a few pleasant surprises in antiquity and exploration, while modern is a way bigger let down than I expected.
Things which turned out better:
1) I thought Exploration would be the most repetitive era with quite rigid victory conditions, but the 2nd round of settling is fun, and while there are pacing issues, it's genuinely not bad.
2) War support is one of the most interesting mechanics I've seen. It really shakes up how you have to prepare for war and opens up diplomatic counterplay.
3) Most civs have something going for them. The kits are deep enough that even for weaker civs you can usually find a hook to hang an interesting game off. It is definitely tougher to do a ranking of civs like you could in previous ones with the exception of some unbalanced civs.
4) Civ switching doesn't feel as bad as I thought it would. It still isn't something I want in the game but I can live with it. I still don't class it as a positive but it's survivable.
5) Leader mixing and matching though is another amazing addition which changes the tactics of how you approach the game dramatically. If you really like historicity I get you might not like it, but... It really is good for gameplay!
Things which turned out worse:
1) The modern era has the worst pacing issues in the game. Most modern civs may as well be blank as you win before using much of their uniques.
2) Micromanagement is definitely not as reduced as I'd hoped. Especially if war breaks out in modern things can really drag.
3) The number of civs is way too low. I thought it would feel too low from previews, but I class this as something I got wrong since it's worse than I expected. The game needed at least twice its number to feel fresh between games I think - and that is a while off happening.
I found that a lot of my opinions reversed when I played the game and I do think this game is too deep to really get a feel for a lot of the systems until you've played it. With a lot of discussions floating around about people not buying the game based on previews/reviews, I thought it would be an interesting question to ask.
Broadly for me there were quite a few pleasant surprises in antiquity and exploration, while modern is a way bigger let down than I expected.
Things which turned out better:
1) I thought Exploration would be the most repetitive era with quite rigid victory conditions, but the 2nd round of settling is fun, and while there are pacing issues, it's genuinely not bad.
2) War support is one of the most interesting mechanics I've seen. It really shakes up how you have to prepare for war and opens up diplomatic counterplay.
3) Most civs have something going for them. The kits are deep enough that even for weaker civs you can usually find a hook to hang an interesting game off. It is definitely tougher to do a ranking of civs like you could in previous ones with the exception of some unbalanced civs.
4) Civ switching doesn't feel as bad as I thought it would. It still isn't something I want in the game but I can live with it. I still don't class it as a positive but it's survivable.
5) Leader mixing and matching though is another amazing addition which changes the tactics of how you approach the game dramatically. If you really like historicity I get you might not like it, but... It really is good for gameplay!
Things which turned out worse:
1) The modern era has the worst pacing issues in the game. Most modern civs may as well be blank as you win before using much of their uniques.
2) Micromanagement is definitely not as reduced as I'd hoped. Especially if war breaks out in modern things can really drag.
3) The number of civs is way too low. I thought it would feel too low from previews, but I class this as something I got wrong since it's worse than I expected. The game needed at least twice its number to feel fresh between games I think - and that is a while off happening.