I just started playing VP, and i really want to know why the AI is so tempermental. It seems they're so quick to denounce me and often DoW me without really committing to anything.
Here's an example of my most recent game. It's on a communitas map (standard map settings), I'm playing as Netherlands, Poland is on the same continent, and the Inca are a sea away with their own large lands to play with. A bit more than halfway between me and Poland is a defensible choke that can lock Poland away from my section, so naturally I settle there immediately. Easy enough to predict what happens next.
Soon after the white peace is done, he DoW again but I pretty much have an iron wall, so I wonder why he wasn't discouraged. I take a city, we peace out, I consolidate my forces and form a line thats about 6 tiles away from Warsaw. Casimir doesnt care and DoW me again. I take Warsaw and another city to get a wine monopoly. Poland is left with scraps, but he DoW me once more despite being outmatched.
At this point, while I get why Casimir would hate me, I don't understand why he thought he stood a chance.
This isn't even where it gets weird. Inca seemed to have no problem with my wars with Poland since Casimir initiated all of them, Pachacuti trying to bribe me to do so, and then DoW on Poland himself. But soon I would have territorial disputes with the Inca who were a sea away. They also had a massive land army on their lands, but refused to have them cross the sea despite a DoW on me. Then all of the civs on the other side of the world would alternate between liking me and hating my guts. Most of my CS allies are close to my lands, yet the AI half a world away thinks they belong to them? I also stopped taking cities a long time ago, but it still got to the point where everyone voted to sanction me.
So tell me, what does it take for civs to not hate me and leave me in peace? Do your neighbours ever acknowledge that some lands belong to you? Is there a sweet spot between "you're weak, therefore I'll kill you" and "you're strong, therefore I must kill you"?
Here's an example of my most recent game. It's on a communitas map (standard map settings), I'm playing as Netherlands, Poland is on the same continent, and the Inca are a sea away with their own large lands to play with. A bit more than halfway between me and Poland is a defensible choke that can lock Poland away from my section, so naturally I settle there immediately. Easy enough to predict what happens next.
Soon after the white peace is done, he DoW again but I pretty much have an iron wall, so I wonder why he wasn't discouraged. I take a city, we peace out, I consolidate my forces and form a line thats about 6 tiles away from Warsaw. Casimir doesnt care and DoW me again. I take Warsaw and another city to get a wine monopoly. Poland is left with scraps, but he DoW me once more despite being outmatched.
At this point, while I get why Casimir would hate me, I don't understand why he thought he stood a chance.
This isn't even where it gets weird. Inca seemed to have no problem with my wars with Poland since Casimir initiated all of them, Pachacuti trying to bribe me to do so, and then DoW on Poland himself. But soon I would have territorial disputes with the Inca who were a sea away. They also had a massive land army on their lands, but refused to have them cross the sea despite a DoW on me. Then all of the civs on the other side of the world would alternate between liking me and hating my guts. Most of my CS allies are close to my lands, yet the AI half a world away thinks they belong to them? I also stopped taking cities a long time ago, but it still got to the point where everyone voted to sanction me.
So tell me, what does it take for civs to not hate me and leave me in peace? Do your neighbours ever acknowledge that some lands belong to you? Is there a sweet spot between "you're weak, therefore I'll kill you" and "you're strong, therefore I must kill you"?