How do you make a new religion?

Ecglaf

Chieftain
Joined
Jul 23, 2006
Messages
29
Location
York
Hey,

I've been trying for a few days not to search through various forums to figure out how to create a new religion for the game, but the closest I could get was finding a howto on modifying a pre-existing religion.

I was wondering if anyone would be willing to take some time and post a detailed howto on creating a religion from scratch.

For myself, I'm looking to make a really basic religion for the game that doesn't require any special buildings or a missionary (although, I've wondered if I could actually use pre-existing non-religious building and unit models and icons for them if I decided to add them in). I'm only looking to make this for my own enjoyment, so I'm not really too concerned with polishing it and refining it to make it perfect looking and seamless. I have no modding experience at all, so even if someone could point me in the direction for some help that'd be excellent.

~Ecglaf
 
Welcome to CFC

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I was going to ask that very question. Anyone?
 
Look at the religioninfos.xml file, and make sure you have the same information for the new religion you're adding. Also, you're going to need to make new buttons.
 
AlCosta said:
Look at the religioninfos.xml file, and make sure you have the same information for the new religion you're adding. Also, you're going to need to make new buttons.
You'll also need new icons (to tell you what cities have the religion in question). You need to edit the GameFont.tga and GameFont_75.tga files, although I could never manage to get that to work. Good luck there.
 
Don't NEED to, but it's a nice touch to have your religion's icon over cities to which it has spread and beside the names of the players who've adopted it as their state religion.

I've already asked this in another thread but no one is answering, so I'll just ask again here:

Is it possible to make my mod grant a special bonus for using my religion? Specifically, I want extra happiness when the city is near forests. I know a civic does this, but can I make the religion do it?
 
Ecglaf said:
Don't NEED to, but it's a nice touch to have your religion's icon over cities to which it has spread and beside the names of the players who've adopted it as their state religion.

I've already asked this in another thread but no one is answering, so I'll just ask again here:

Is it possible to make my mod grant a special bonus for using my religion? Specifically, I want extra happiness when the city is near forests. I know a civic does this, but can I make the religion do it?

specifically I don't know that you can get +happiness/health with a religon like you can with a civic...well I just looked it up and it looks like you can...

you have in gameinfo/civ4civicinfos.xml

<SpecialistValids/>
<BuildingHappinessChanges/>
<FeatureHappinessChanges/>
<ImprovementYieldChanges/>
<WeLoveTheKing/>

the <featurehappinesschanges/> should make it changeable...you can use the enviormentalism to see the proper syntax.
 
zulu9812 said:
Why do you need to edit the font files?

because the little *insert long cusswords here* icons are in the font files, which means if you add/change a religion and want to make it look nice, you have to mess with the files..which ussually involves sacrificing a goat to the evil firaxisis graphic dieties
 
It really isn't TOO difficult, actually... so long as you are changing say Taoism in the game to a new religion. Completely adding a new religion is another story altogether; you have to mess with Python then. Lucky for me, the Shinto religion mod did just that and I've used that Python with limited success. My religion's icons show up properly, the problem is that other icons are randomly mismatched. So instead of a happy face for my city's happiness, I have an elephant or copper icon. It's weird.

specifically I don't know that you can get +happiness/health with a religon like you can with a civic...well I just looked it up and it looks like you can...

you have in gameinfo/civ4civicinfos.xml

<SpecialistValids/>
<BuildingHappinessChanges/>
<FeatureHappinessChanges/>
<ImprovementYieldChanges/>
<WeLoveTheKing/>

the <featurehappinesschanges/> should make it changeable...you can use the enviormentalism to see the proper syntax.

I did find this out, however I can't add <FeatureHappinessChanges/> to a religion, it appears to be Civic specific.
 
Ecglaf said:
. My religion's icons show up properly, the problem is that other icons are randomly mismatched. So instead of a happy face for my city's happiness, I have an elephant or copper icon. It's weird.
QUOTE]

you need to set the font file and font-75 file with the alpha channel set, otherwise, the mod starts counting over from the last icon without an alpha channel...

there are a couple of tutorials about the alpha channel, the best one is explaining adding resources...

http://forums.civfanatics.com/showthread.php?t=153584

but be prepared to still pull your hair out and cry a good deal. its one of those times, like algebra class and handling high explosives, don't worry if it doesn't make sense just follow the instructions....

with your religion mod, you could create an improvement shaped like a tree and let workers build it, which could affect the religion. look at the 'green mod' for nice textures of the trees...
 
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