Virtually anything you do to grow your empire will result in this happiness penalty. Civilization games never had that mechanic of penalizing but more of planned expansion.
I call shenanigans.
Virtually anything you do to grow your empire will result in this happiness penalty. Civilization games never had that mechanic of penalizing but more of planned expansion.
Besides, the poster you were commenting on had built ALL THE HAPPINESS BUILDINGS AVAILABLE. Unless he had incredible amount of cash lying around (not always easy) then all he could do is wait the 20-40 turns for a courthouse to be built. Even then, it means annexing a city thus further exacerbating the unhappiness in the short term and crippling his productivity....all illogically.
You have to be seriously overextended if all happiness buildings have been built in all cities and you're still unhappy. You have to pace yourself in this game, for sure, both vertically and horizontally. Also, it really shouldn't creep up on you. If your happiness dips below 0, it's time to slow or halt growth of existing cities, make peace or take that last city if you really *need* it and then make peace, and shift building queues to happiness buildings that you don't yet have. During this 'mini-builder' phase, consolidate your troops and prepare for the next assault once you are decently back in the green. Also, don't build happiness buildings until you actually need them (or, better yet, just before), otherwise, when you bump up against 0 or negative happiness, you'll have no recourse for fixing the problem.
One nice thing about unhappiness down to -10 is that it slows growth, which helps cities prevent adding new population. In that regard, I actually consider unhappiness to be helpful in combating itself. Also, two of the best ways to slow city growth are to shift to gold or especially production focus, both of which can help you bring happiness buildings or courthouses online faster.
It's still not really all that fun or accurate though.
I find it to be extremely fun, actually, but I love playing as a builder.
As for accuracy, I guess it depends on scale. The largest military-based expansion in world history was probably carried out by Mongolia, no? And, that doesn't even touch the scale involved with, say, taking over a Pangaea map (standard settings). IME, a good, solid, well-managed, and well-supported (i.e., doesn't torpedo happiness) round of military expansion can definitely approach the scale of the Mongolia expansion (~1/2 of a land mass). Beyond that point, you have to consolidate your gains before continuing on with another round. This is actually pretty consistent with my Civ IV experiences, too. Usually after taking a lot of cities I was spread thin from shoring up flanks, etc., and needed peace to heal, regroup, replenish troops, etc.
Also, the Mongolian Empire fragmented only 20 years after it achieved its greatest territorial extent and then collapsed another ~100 years after that. IMO they overextended themselves and their gains turned out to be relatively illusory. I do agree that "Happiness" is an awkward term for what happens in Civ V, though. Some have proposed "Stability", but I think it most accurately reflects the level of administrative control a leader effectively has over an empire. High-level administrative control can impose stability on an otherwise unruly empire; a lack of control can lead to even a stable empire falling into disarray.
Um...is that intended to be ironic? Or, are you saying the inherently fictional nature of Civ should preclude its empires from the real-world limitations of wanton expansion?
The Mongols are an extreme example of imperial overstretch, looking at other empires, collapse has frequently been averted for a time (short of an Outside Context Problem) by shedding peripheral provinces (Rome), decentralisation policies (Ottomans, Persians), fragmenting into still-viable entities (Rome, China, Alexander), not expanding much in the first place (Egypt, lots of adventures in Palestine and Nubia, but not much else) etc etc.
[Makes me think there should be a mechanism for absorbing/enslaving barbarian populations rather than simply exterminating them, but now I'm rambling...]
6,000 years is not an unreasonable time-frame in which to do so.
Yeah, I went to the extreme example for clarity. The others you cite, however, still work to make my point. Mongolia chose their new holdings and expansion over the integrity of their overall empire; Rome, China, et al, chose the integrity of their empire over continued expansion and in some cases at the expense of previously acquired territories. IMO you are forced to make similar decisions in Civ, the mechanism just has an awkward name.
PS, jjkrause84, I'm confused as to what your point is, exactly.
Are you saying self-limiting military expansion is unrealistic, that the mechanism used to limit such expansion is unrealistic, or that it's pointless and fun-limiting in this game? Something else?
just seems a little one-dimensional to me compared with the alternatives.
The Civ IV mechanisms that emulated these choices were more nuanced, for sure, but I don't think more difficult or challenging.
The Civ IV mechanisms that emulated these choices were more nuanced, for sure, but I don't think more difficult or challenging.
Very cool! That goes way beyond even Civ IV's nuances.
I wouldn't be surprised if a Civ V expansion brought in more of the nuance we had in IV. The postmortem article floating around the board made it sound like dealing with the major overhauls (1upt, hexes) were a serious time sink, and that some planned features had to be put off until after release.
I'm not talking about how many variables are there to manage, but how the variables have been implemented.This is illogical. Two variables to address in each of a dozen or more cities are easier to manage than one single variable shared across the empire?
I bought civ5 the week it came out and i only played a few games, i stopped playing after just the second day and returned to civ4. Ever since i returned to playing civ4 i have always had a question nawing at the back of my mind... how do any of you manage to sit through an entire game when the AI has LITERALLY zero chance of winning? I don't mean or want this to be another thread that knocks civ5, i only ask because iam genuinly curious how you can do it! I couldnt start a game on civ4 if i knew before i even loaded up that the AI would have zero chance at beating me.
Every couple of weeks or so i take a peek at the civ5 forums to see what has been done in the latest patch, now from what i've seen it looks like they have done a lot to fix many issues, but they have yet to touch on the flaw that keeps me from even thinking about doing a reinstall of civ5... and that is the AI ability at raging war! The AI literally doesnt have a chance, some have said the AI is a little better but still an easy push over... so how do you bring yourself to play this game?
Again... this is not another thread bashing Civ5, i genuinly just want to hear why and how any of you play it?