How do you manage zero production cities?

If you do that, you no longer have a city with low/no production.
 
Also, don't forget that a forge will open up the only chance to get an engineer specialist (+2 hammers/turn) early in the game!

But this works best only if there are enough extra food to support a specialist or two. I always whip a forge early on for any of my island/peninsula citys with some seafood resources to provide enough extra food to support a few specialists. Then whip a temple and you can also run a priest specalist (+1 hammers/turn), and if it's the AP religion you get the +2 hammers/turn for the temple as well. If you have Ankor Wat it will also bump the priest up to +2 hammers/turn. It's not going to be a great production city, but it will at least make it so that you don't have to whip to get anything built there!
 
I would have thought that a city with no hammers is a city working mainly cottages or buffed water tiles. Is it really a good idea to whip away commerce tiles? When will forges and libraries and courthouses pay for themselves? Are you gunning for a time victory or something? Build wealth.

If not a commerce city, then a food-rich whipping post or GP farm, in which case the construction paths are quite clear-cut.

And finally if the city lacks both a food surplus, hammers, and commerce, you have to wonder why you built it in the first place.
 
You'd be amazed how fast Libraries and Forges pay back. I frequently win with Cuirrassiers or Cavalries, and yes, whipping away Comemerce-tiles is often worth it.

A good example for some 0 production cities i. e. are the 4 overseas cities that you found in that conquest game where you want those overseas trade-routes for your GLH cities.
 
Yes, I agree that this may be sacrilege, but if the city only produces four hammers a forge only adds one or two.Anyhow thanks to all here for nice contribution.









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Also, don't forget that a forge will open up the only chance to get an engineer specialist (+2 hammers/turn) early in the game!

Yeah, I was going to add this. Forges are a must-build even in low production cities for this reason plus whip efficiency, +25% on production, and so on. Put another way, if you have a low production problem it's a good idea to build the building that directly addresses it in three different ways.

You can't get around it with Caste System, either.
 
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