How do you overtake city population with your own?

Envomni

Chieftain
Joined
Aug 6, 2007
Messages
15
C4BTS..

You're German (for example). You just captured an Egyption city.

That city is like 99% Egyption.
What is it particularly, that you do to start getting the population to become more Germans so that you can stop the city from asking to re-join the Egyptions every so often?

Are there specific buildings that are supposed to change the population? I've put in everything and it doesn't seem to help.

Great people being made to join as specialists?

Other?
 
You have two choices.

1) Increase the city's culture. Libraries, Theaters, Universities, Monasteries, Hermitage, Build Culture, whatever.

2) Kill all of Egypt. Not only will you have less Egyptian pressure, you'll have more cities altogether :).
 
I believe, but could entirely be wrong (and/or be wrong entirely...) that whipping kills some of the existing population, and regrowing adds some of your own. This definitely needs to be confirmed though.

EDIT: so it seems i was wrong, thanks for the correction guys.
 
ds61514
- I've aded the theatre, lib, university, etc, and its now late in the game (1900's), but every so often I keep getting asked if I want to return the city over to them. I have a large swath of my own cultural border showing around the city too. So I dunno what I'm missing here..

I did consider killing them off, but I like "enslaving" civs as my vassal rather than having to chase every single one to obilvion..

Percy
- Hmm.. hadn't thought of that. I'll try it and see what happens and let you know, thanks!
 
I believe, but could entirely be wrong (and/or be wrong entirely...) that whipping kills some of the existing population, and regrowing adds some of your own. This definitely needs to be confirmed though.
Its not the population in the city, its the culture it has generated. Population has nothing to do with it(iirc anyway).

As a prior poster stated, either generate more of your own culture by building cultural buildings and popping great artists and whatnot or simply eliminate the original owner of the city because it will destroy the remaining enemy culture.
 
ds61514
- I've aded the theatre, lib, university, etc, and its now late in the game (1900's), but every so often I keep getting asked if I want to return the city over to them. I have a large swath of my own cultural border showing around the city too. So I dunno what I'm missing here..

I did consider killing them off, but I like "enslaving" civs as my vassal rather than having to chase every single one to obilvion..

Percy
- Hmm.. hadn't thought of that. I'll try it and see what happens and let you know, thanks!
Unfortunately if the city you captured had generated a lot of culture before you captured it(maybe it had multiple wonders?) it will take a very long time before it stops asking you to return it. Your best bet would be to just ignore the message or eliminate the faction.
 
Whipping can help with certain issues though. The number of people that are unhappy because they want to rejoin their old civilization is a percentage of the population of the city. So if you whip away some population there will be numerically less of those people.

Population 12, unhappy people 4. Whip away 3 people, you'll have only 3 people unhappy. Well, you'll have someone else unhappy because of the whipping. But you still come out ahead of what you would normally have, so it is a good time to whip for the happiness of all.
 
You have two choices.

1) Increase the city's culture. Libraries, Theaters, Universities, Monasteries, Hermitage, Build Culture, whatever.

2) Kill all of Egypt. Not only will you have less Egyptian pressure, you'll have more cities altogether :).

Done something like that. Took Moscow from the Russians, destroyed them and found the city was 99% Greek! That was odd because on the world map, the only Greek city left was in Australia and the Greeks never had Moscow, not even one turn.

None the less, both methods help. A large army seems to minimize flipping while you wait for your pop to take over.
 
RERomine - yeah I've just started seeing that weird problem now too! A Korean city I took on a small continent, no where near the USA Civ, is now asking to flip to the USA. I already made the USA a vassal and reduced it to a mere 4 or 5 cities on a few tiny islands.. so.. where did he get the means to start building culture half way around the world?

If I set the city to just produce culture directly, and set a few specialist artists, do you think that would help move my population % up?

Thanks.
 
RERomine - yeah I've just started seeing that weird problem now too! A Korean city I took on a small continent, no where near the USA Civ, is now asking to flip to the USA. I already made the USA a vassal and reduced it to a mere 4 or 5 cities on a few tiny islands.. so.. where did he get the means to start building culture half way around the world?

If I set the city to just produce culture directly, and set a few specialist artists, do you think that would help move my population % up?

Thanks.

The same thing happens alot in my game. Hannibal is my vassal and he only has 3 cities left. Hannibal is on the same continent as my civ (Louis). I just founded 5 cities on a new continent (playing a Terra map) and two of those cities keep asking that they want to join Carthage. Hannibal doesn't even have Astronomy so there is no chance that his Culture can spread to the new world. Those cities are also 100% french.
 
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