How do you use mod tools to advance the game era?

isau

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Jan 15, 2007
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In Rise and Fall, Civ 6 introduces the concept of a "game era" as opposed to just a "player era." I love this concept and think it works great.

The only issue I've run into on the mod side is how to force the game into a new era for testing purposes. Is there a button on one of the Firetuner panels to do this that I'm missing? Some other way to do it? Thanks!
 
For testing purposes you can simply change Expansion1_Eras.xml and decrease the duration for each age. So e.g. if you want to change the max duration of the ancient era, you can set
Code:
<Row EraType="ERA_ANCIENT" GameEraMinimumTurns="1" GameEraMaximumTurns="2" LiberatedEnvoys="3"/>
 
For testing purposes you can simply change Expansion1_Eras.xml and decrease the duration for each age. So e.g. if you want to change the max duration of the ancient era, you can set
Code:
<Row EraType="ERA_ANCIENT" GameEraMinimumTurns="1" GameEraMaximumTurns="2" LiberatedEnvoys="3"/>


Interesting technique. I was hoping there would be a FireTuner button but this works as well. Thanks!
 
I am afraid there is no Lua function for your purpose. There is
Code:
Players:GetEras():SetEra(iEra)
but it does not work in R&F, because eras can only be set for the whole game, not just for one player. Unfortunately there is no similar function like let's say Game.GetEras():SetCurrentEra.
 
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