ExpiredReign
Deity
@Kivin
There are a number of ways to look at what is going on in the background.
Firstly, if you haven't already, start using the FireTuner. All that is recorded in the log file is displayed in the Lua console tab of that tool.
Secondly, setup your logs to display more detail about what background processes are going on. As we are discussing the AI here, open CEA__Events.lua and change the debug level from INFO to DEBUG. Line 11 shows that. Next open Cat_Events.lua and in the last code block change the 50 in (Game.GetGameTurn() % 50 == 0) to 5.
Thirdly, setup a game to test and using the FireTuner, Autoplay for 5 turns, returning to the game as your civ, not OBSERVER. We have to Autoplay in small increments to allow the log date to be sent. Just Autoplaying for a length of time doesn't use the log and thus no data for us to examine.
Doing this will give you 'some' detail about 'some' of what is going on. However, there appears to be quite a lot of other detail that is yet to be exposed to these tools. Some may also be incorrectly displayed. Trial and error.
I also recommend InfoAddict and a new mod @Dunkah mentioned, UI - Enhanced Rankings. But again, both these don't expose too much of the background stuff like AI bonuses and handicaps etc.
I am left to troll through the code and the explanations found in the general Civfanatics forum to see what is happening in these games.
So good hunting.
There are a number of ways to look at what is going on in the background.
Firstly, if you haven't already, start using the FireTuner. All that is recorded in the log file is displayed in the Lua console tab of that tool.
Secondly, setup your logs to display more detail about what background processes are going on. As we are discussing the AI here, open CEA__Events.lua and change the debug level from INFO to DEBUG. Line 11 shows that. Next open Cat_Events.lua and in the last code block change the 50 in (Game.GetGameTurn() % 50 == 0) to 5.
Thirdly, setup a game to test and using the FireTuner, Autoplay for 5 turns, returning to the game as your civ, not OBSERVER. We have to Autoplay in small increments to allow the log date to be sent. Just Autoplaying for a length of time doesn't use the log and thus no data for us to examine.
Doing this will give you 'some' detail about 'some' of what is going on. However, there appears to be quite a lot of other detail that is yet to be exposed to these tools. Some may also be incorrectly displayed. Trial and error.
I also recommend InfoAddict and a new mod @Dunkah mentioned, UI - Enhanced Rankings. But again, both these don't expose too much of the background stuff like AI bonuses and handicaps etc.
I am left to troll through the code and the explanations found in the general Civfanatics forum to see what is happening in these games.
So good hunting.