You use artillery to counter the high amounts of units.
I know, that's why I wrote:
And what's the workaround to the terrible RNG and awful enemy AI? Building even more military units.
Because having 20 canons, 5 Musketmen and 8 Cavalry is so much more fun than having 20 Cavalry and 4 Musketmen. In any other strategy game you'd be cleaned off the map in seconds if you fielded an army of over 50% artillery. And, heh, I guess that's why it's a forum-only cheese rather than an *oh, why didn't I think of that*. I have no idea why you think your line in any way contradicts what I wrote. I honestly have no idea why you responded as you did. The way to counter unit spam is to unit spam is it? Oh right, thanks for that. Perhaps you could elaborate more on how using artillery prevents huge stacks? Maybe I'm just not interpreting your words properly.
And usually the stacks arnt a huge issue until a high difficulty.
I only ever play Regent to Emperor, and at Regent they're already absurd enough, like I said, sitting and watching dozens of Marines flounder on some ancient rubbish x20 while your republic disintegrates into anarchy because those musket pellets are clearly too much of a match for the obviously counterfeit bullet proof armour of your marines. Nevermind that one of the most fundamental aspects of the art of war is almost universally just the tiniest increment in technology, such as stirrups on horses, or automatic weaponry, but no, in Civ3 you just sit back and suck up 40 or 50 technological advances being the equivalent to the change from a pistol to a revolver and glory in the fantastical and wonderful variety of pure random. And it's all ok cos you can always just build 50 artillery units to make even the hilarious random go away. Leaving you what exactly? A combat where pixels with bars next to them fight other pixels with bars next to them, which you can cheese by building a bar-reducing unit. Which you have to click hundreds of times per turn to make it do anything. Lol, excuse me if I don't join the chorus of love for the system and prefer to use the game for more rational objectives and gameplay.
Civ3 excels at the scale of the empire management.
Again, I don't really know what you're saying here. You're probably right about something, but without knowing what that thing is I guess we'll have to take your word for it.