How does someone win with such low production?

jlim201

King
Joined
Sep 14, 2013
Messages
825
Location
Somewhere North of the South Pole
I have seen people post videos of Deity lets plays, but their capital city is only 27 in the Modern Era. I have no clue how you can win like that. I usually need a lot more production to win on King and Deity is much harder. The only thing I notice is that it is the 1600s but that shouldnt matter much. Could someone explain to me how that is possible?
 
Yeah, I really doubt that, I'd love to see a screenshot. Even on a low-production grassland start, you get by default 1 from your city, 2 from the workshop, 2 from an engineer spec, 2 from a windmill, 2 more from another engineer, 4 from a factory, 4 more from 2 more engineers, and if it's your capital, 3 form your palace.

Thats 20 production, considering that you have not a hill, not a forest, not a bonus resource, not a strategic resource, not a social policy, not a pantheon nor religion to give you production from. Plus, I neglected the production multipliers.

It can't be possible for a deity player to only have 27 in his highest production city.
 
It sounds extremely low. Timestamp of the video could explain a lot. Early in Vanilla; gold was so plentiful early as to encourage trade posts everywhere and rush buy everything. (When Vanilla was released, not only could trade posts be built in the ancient era but they also yielded two gold from the start)
 
It sounds extremely low. Timestamp of the video could explain a lot. Early in Vanilla; gold was so plentiful early as to encourage trade posts everywhere and rush buy everything. (When Vanilla was released, not only could trade posts be built in the ancient era but they also yielded two gold from the start)

Ugh... let's not get going on Vanilla.
 
it might not be the highest production city, just the capital. This picture is taken from a different part, I couldnt locate the previous part, the city now has 35 production.

I dont know how to post a photo.
 
Start description- Plains with few tundra tiles. Coastal. 1 mine, 3 coal mines. Mostly farms. 2 deer, 2 fur 1 wine 1 fish. 2 writers, 2 artists, 4 scientists. 2 academies. 17 citizens. 35.2 production, stagnant growth. Going for Domination Victory, no longer building units as much. BNW. Building Oxford University. At war with the Mongols.
 
Its possible if you buy you're units like with venice get massive gold of trade routes and just buy the units use the combination of autocracy and commerce and the big bang

i believe deity venice lets play on youtbue did it.


Is a great strategy
 
You don't need massive production for domination.
You just crank out cannons in all your cities and upgrade them to arties. 5 or 6 is enough to get things going, and then you just make a steady supply of artillery and meat shields after that.

CV is what needs huge production, and SV also needs pretty high production as well.
 
Are you talking about the number next to the shield when you're looking at cities on the map? I'm pretty sure that's defense rating of the city. 27 sounds reasonable there. You can't check the production unless you go into the city specific thing.

That or all his guilds are in that city and he just has a ton of specialists.
 
There are a lot of cases where you won't have high production... basically any time you're dedicating all your citizens to farms and specialists this will happen.

And in many cases, you don't need high production, you just need to *stop building things you don't need*... ;)

Domination runs are often the reason... and not all strategies require high production or that all cities have high production.

That being said, anyone can make a video, it doesn't mean they're good at the game. If I'm remembering right, 1600 AD is a tad on the late side for the Modern Era on Deity? Not completely unreasonable but not a record-setting playthrough either. /shrug
 
Back
Top Bottom