How does the community feel about Persian Immortals?

Psilonemo

Chieftain
Joined
Apr 7, 2022
Messages
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In my own playthroughs as well as the playthrough experience of various VP youtubers like Milae the consensus on Persian Immortals seem to be that gameplay wise they are very good as they are. You get a very tanky unit that is relatively cost-efficient and is spammable due to not requiring a strategic resource. Plus its unique promotions all carry over when they are upgraded, so you get to maintain tanky pikemen and tercios later into the game when there is a growing need for a tanky frontline. The Immortal alone lets Persia strong both as a defensive civ, as well as an offensive civ once their golden age bonuses kick in.

Personally though I think it's worth mentioning that historically speaking these bonuses don't truly capture what was distinct about the immortals. There is no historical source which emphasized the Immortals were a particularly better armored unit compared to their contemporaries. If anything, their Greek rivals were noted to have been the slightly better armored counterpart - though the by the late Acahemenid era Persian immortals and the average hoplite would have had more or less similar if not the same armor quality - some variation of linothorax or scale cuirass. What was distinct about the Immortals is that they were a unit meant to represent the best aspects of Persian martial traditions and its members were drawn only from the members of the landed gentry who were capable of both melee and ranged roles at the same time. In other words they were hybrid units that shot arrows first, then fought with their spears and axes later.

In my own games I changed the Immortals so they can "shoot" a ranged attack like Immortals can in civ 6, though without animations. And I replaced armor plating with march instead, so that there is greater emphasis on the fact that this unit gives the illusion of them being immortal, not because they are well armored but because they are being replenished constantly as soon as they suffer casualties. Also I think the slight defensive nerf which comes with march helps give them less power during defensive conflicts and more power during offensive conflicts since march synergises extremely well with Persia's golden age bonuses.

What does the community think? Does the unit warrant a small rework for historical immersion purposes or not really? I'm just brainstorming.

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Here's a helpful illustration for reference ot what I'm getting at.
Hoplites : heavier bronze plate or linothorax with more coverage due to their greaves and large plated shields. Intended to excel not just as individual combatants but specifically in formation.
Immortals : decently armored but not as heavily as their Greek counterparts, their shields are also lighter of only wood and wicker, but make up for it by being able to serve as any kind of troop - archer, spearman, axeman, sowrdsman, shieldbearer.. etc.

1760669392946.png

This is how they appear in Civ 6. They are as basically tanky composite bowmen which can also perform in melee, and are VERY good with extra movement.
 
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It is a bit funny that because of their promotions your might be tempted to hold off a Hoplite attack with a fortified Immortal, as opposed to the other way around!
 
It is a bit funny that because of their promotions your might be tempted to hold off a Hoplite attack with a fortified Immortal, as opposed to the other way around!
Quite so. If anything it should be hoplites that have the defensive advantage holding their ground, but due to their +1 higher combat strength and the unity promotion which gives a total of 25% additional CS when adjacent to another unit, they end up being more powerful offensively speaking. The immortals have no choice but to simply fortify and rely on the additional healing of their kit which only helps when they are fortified. I found it ironic that the less tanky but much more tactically versatile and mobile Immortals are the ones whose strategy is to simply fortify and not move, whereas the hoplites are the ones which require more tactical shuffling and switching between fortification and offense.

In my personal games I've modded the hoplites to have armor plating 1 and the unity promotion but with 13 CS instead of 14. This reduces their offensive capabilities somewhat, but buffs their defense by a lot, making them almost impossible to beat by melee without ranged support.

And as mentioned above I made the immortals a hybrid ranged melee unit with march instead of armor plating 1 so they constantly heal all the time - this way a whole lot of tactics open up in how to use them. I've found their ranged attacks can be quite OP so I had to make it slightly stronger than base archers, but weaker than composite bowmen - and also made immortals more expensive to produce to compensate. Gods they become extremely lethal during golden ages, especially when coupled with more archers.
 
I've never much cared for the Immortals. They no doubt existed in some form, but what exactly that was seems almost hallucinatory. We don't even know what they were actually called in Persian. One thing we do know more about is that the Persians were one of the first adopters of heavy cavalry tactics and horse armour in history, but that has never been reflected in a civ kit before. I gave them a melee horse unit from a later era because I consider Persia without some bonus to that unit class an unforgiveable oversight. An earlier Horseman UU for Persia would more properly reflect their contributions to military history than the current Qizilbash. Also, the scale armoured (ie. cataphract) heavy cavalry drawn from the Persian nobility outlived the Acheamenid dynasty, so it more properly reflects how Persia is supposed to represent multiple Iranian dynasties.

If I had my way I would give Persia a Horseman UU called an Aswar. I would move the Immortal's Armour plating bonus to them and maybe 1 other bonus. Then the UU2 could be changed to something reflecting some other aspect of Safavid or Afsharid Iran
 
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I've never much cared for the Immortals. They no doubt existed in some form, but what exactly that was seems almost hallucinatory. We don't even know what they were actually called in Persian. One thing we do know more about is that the Persians were one of the first adopters of heavy cavalry tactics and horse armour in history, but that has never been reflected in a civ kit before. I gave them a melee horse unit from a later era because I consider Persia without some bonus to that unit class an unforgiveable oversight. An earlier Horseman UU for Persia would more properly reflect their contributions to military history than the current Qizilbash. Also, the scale armoured (ie. cataphract) heavy cavalry drawn from the Persian nobility outlived the Acheamenid dynasty, so it more properly reflects how Persia is supposed to represent multiple Iranian dynasties.

If I had my way I would give Persia a Horseman UU called an Aswar. I would move the Immortal's Armour plating bonus to them and maybe 1 other bonus. Then the UU2 could be changed to something reflecting some other aspect of Safavid or Afsharid Iran
There is even already an icon.

 
I've never much cared for the Immortals. They no doubt existed in some form, but what exactly that was seems almost hallucinatory. We don't even know what they were actually called in Persian. One thing we do know more about is that the Persians were one of the first adopters of heavy cavalry tactics and horse armour in history, but that has never been reflected in a civ kit before. I gave them a melee horse unit from a later era because I consider Persia without some bonus to that unit class an unforgiveable oversight. An earlier Horseman UU for Persia would more properly reflect their contributions to military history than the current Qizilbash. Also, the scale armoured (ie. cataphract) heavy cavalry drawn from the Persian nobility outlived the Acheamenid dynasty, so it more properly reflects how Persia is supposed to represent multiple Iranian dynasties.

If I had my way I would give Persia a Horseman UU called an Aswar. I would move the Immortal's Armour plating bonus to them and maybe 1 other bonus. Then the UU2 could be changed to something reflecting some other aspect of Safavid or Afsharid Iran

I think Hinin back in his tweaks gave Persia a heavy Horseman (Gripanvar) and a unique Safavi Era Musketman (could be the Jazayerchi or the Tofangchi, there's actually a lot of possibilities given Persia rich military history).

There's also a model and icon available from the Afsharid mod : https://civilization-v-customisation.fandom.com/wiki/The_Afsharids_(Nader_Shah)
 
I've never much cared for the Immortals. They no doubt existed in some form, but what exactly that was seems almost hallucinatory. We don't even know what they were actually called in Persian. One thing we do know more about is that the Persians were one of the first adopters of heavy cavalry tactics and horse armour in history, but that has never been reflected in a civ kit before. I gave them a melee horse unit from a later era because I consider Persia without some bonus to that unit class an unforgiveable oversight. An earlier Horseman UU for Persia would more properly reflect their contributions to military history than the current Qizilbash. Also, the scale armoured (ie. cataphract) heavy cavalry drawn from the Persian nobility outlived the Acheamenid dynasty, so it more properly reflects how Persia is supposed to represent multiple Iranian dynasties.

If I had my way I would give Persia a Horseman UU called an Aswar. I would move the Immortal's Armour plating bonus to them and maybe 1 other bonus. Then the UU2 could be changed to something reflecting some other aspect of Safavid or Afsharid Iran
I think Persia never had their own cataphracts reflected in game because it kind of overlaps with Byzantine cataphracts, and the Persians in game are Achaemenids, rather than the Parthians or Sassanid Persians who really started fielding serious heavy cavalry. What's funny is the Sassanid regiment of elite cavalry on imperial payroll (kind of like the tagma) were called immortals by the Sassanid Persians themselves. (Zhāyēdān ژا‌یدان in Sasanian Middle Persian) I do agree that it's not represented properly in game.

I think it would be totally acceptable if the Immortals were replaced entirely by a classical era cataphract UU that's like a proto-knight which has some kind of promotion that is kept after upgrades, that way it reflects how that tradition of aswaran (mounted martial gentry) carried over all the way from late Achaemenid times to post-islamic caliphates.
 
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