CAYM
Chieftain
- Joined
- Jul 25, 2023
- Messages
- 87
While working on VP modding, I noticed that the Bazooka line begins to show a significant disconnect from modern military reality.
This issue largely stems from VP’s decision to grant the Bazooka a range of 3.
In base VP, the Bazooka is the endpoint of the archer upgrade line, so the impact is limited.
However, once we extend the game into the Future Era, the result becomes somewhat unrealistic — humanoid robots armed with rifles can shoot as far as multiple rocket launchers.
In modern warfare, the natural successor to the Bazooka is the Javelin anti-tank missile.
Today, however, even the Javelin is increasingly being replaced by cheap, small combat drones that serve as the new backbone of anti-armor tactics.
A more realistic upgrade path would therefore look like this:
Recent battlefields show that helicopters no longer dominate tanks unchallenged:
This reflects an important reality: helicopters should not be portrayed as unlimited firepower platforms, but rather as conditional units whose effectiveness depends heavily on ammunition and positioning.
To reflect this, I propose redefining the “Anti-Tank Zone” promotion:
This would not only improve realism, but also give helicopters and archer-line units a tactical reason to fortify, prepare, and strike, enabling more authentic hit-and-run scenarios.
Drone units are also credible successors in this design.
At close range, they may rely on electronic warfare or signal attacks, while still using missiles when fortified — a mechanic that fits naturally with modern drone warfare.
Visually, implementation would be straightforward with a single drone unit model.
I am also in the process of rebuilding the Future Era mod from the ground up, introducing several experimental features:
I would very much appreciate the community’s thoughts and feedback on this proposal, both regarding the redesign of the Bazooka line and the broader Future Era experiments.
This issue largely stems from VP’s decision to grant the Bazooka a range of 3.
In base VP, the Bazooka is the endpoint of the archer upgrade line, so the impact is limited.
However, once we extend the game into the Future Era, the result becomes somewhat unrealistic — humanoid robots armed with rifles can shoot as far as multiple rocket launchers.
1. Redefining the Upgrade Path with Modern Warfare in Mind
In modern warfare, the natural successor to the Bazooka is the Javelin anti-tank missile.
Today, however, even the Javelin is increasingly being replaced by cheap, small combat drones that serve as the new backbone of anti-armor tactics.
A more realistic upgrade path would therefore look like this:
- Bazooka → Javelin → Drone Unit
2. Helicopters vs. Modern Tanks – The Balance Shift
Recent battlefields show that helicopters no longer dominate tanks unchallenged:
- Helicopters are formidable only while armed with missiles.
- Once their ammunition is depleted, they become highly vulnerable to modern tanks’ integrated anti-air systems and often have no choice but to retreat.
This reflects an important reality: helicopters should not be portrayed as unlimited firepower platforms, but rather as conditional units whose effectiveness depends heavily on ammunition and positioning.
3. Redefining the “Anti-Tank Zone” Promotion
To reflect this, I propose redefining the “Anti-Tank Zone” promotion:
- Archer-line and helicopter units would be given a single missile slot.
- If the unit does not act and instead fortifies (Hold Position), a missile would automatically be supplied on the following turn (via Lua scripting).
- The AI logic remains simple: “if a missile is available, use it.”
This would not only improve realism, but also give helicopters and archer-line units a tactical reason to fortify, prepare, and strike, enabling more authentic hit-and-run scenarios.
4. Natural Progression into Drone Units
Drone units are also credible successors in this design.
At close range, they may rely on electronic warfare or signal attacks, while still using missiles when fortified — a mechanic that fits naturally with modern drone warfare.
Visually, implementation would be straightforward with a single drone unit model.
5. Upcoming Future Era Experiments
I am also in the process of rebuilding the Future Era mod from the ground up, introducing several experimental features:
- Orbital strike weapons and a new series of Future Era missiles.
- A dedicated anti-tank missile promotion system.
- Offensive drone units: beyond small machine drones, a full-fledged airship-type drone unit designed to detect submarines.
- Destroyers, in turn, will receive strong bonuses against drones and helicopters, reinforcing their naval counter role.
- Additional systemic changes will follow, once the mod reaches release.
6. Conclusion
- The archer line’s range should remain limited to 2 tiles.
- Instead, its future progression into missiles and drone units offers both realism and engaging gameplay.
- While VP already allows certain exceptions (e.g., Longbowmen), I believe that a reality-grounded redesign makes more sense when expanding into the Future Era.
