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How does the patch change your strategy?

Discussion in 'Civ4Col - Strategy & Tips' started by i64ever, May 15, 2009.

  1. i64ever

    i64ever Chieftain

    Joined:
    Jun 8, 2003
    Messages:
    5
    Mostly thinking of the longer game. Extra 100 turns should eliminate running out of time while fighting REF. Should you ever declare before turn 300 now?
     
  2. Molybdeus

    Molybdeus Prince

    Joined:
    Jul 30, 2006
    Messages:
    528
    I don't really need to go much later than 1700 to beat the REF. Once you reach the threshold for having an adequate economy and populace to beat the REF, there isn't much more to do.

    The biggest change in that missions are massively weaker. I didn't use them much before unless I was playing as the French, and don't use them at all now. Colonists that can't be armed or turned into experts aren't that useful, IMO, unless you choose to get Chief Powhatan instead of a founding father who will help you get to revolution faster. I also never used to build stables and use ranchers, but with the increase in horse prices I build a ranch in every game now.
     

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