aimlessgun
King
- Joined
- Jan 4, 2010
- Messages
- 783
How fast should at least one AI in a standardish size game get a peaceful victory?
I ask because currently it feels like the AI usually takes far, far too long to achieve a peaceful victory. For example I just finished my first postpatch space victory (large continents) on deity, a game where I felt I didn't play all that well and launched on turn 259. At that point, only 2 other AI's had built Apollo, and both had NO parts. None. Zip. I'm sitting on this tiny 4 city empire, running a hilarious 0 gpt and only like 350 BPT, and the Deity AI's are not even in the running to beat me at a peaceful victory. Nobody had build the UN, and the most policy branches completed was 3 out of 5.
So, for each difficulty, how fast should at least one of the AI's get some sort of peaceful victory on a standardish map (around 8 AI's)?
For Deity, I'm thinking turn 250 should be the benchmark. If you can't get your peaceful victory by turn 250, you either have to screw with the AI's militarily or lose. It feels like a good number, not too stringent but not a pushover either. You could easily argue for a lower number. Deity is supposed to be hard, you're supposed to lose
What do you guys think? What about the other difficulties?
And is it possible to get the AI to win in 250 turns without just giving them even more absurd cheats?
I ask because currently it feels like the AI usually takes far, far too long to achieve a peaceful victory. For example I just finished my first postpatch space victory (large continents) on deity, a game where I felt I didn't play all that well and launched on turn 259. At that point, only 2 other AI's had built Apollo, and both had NO parts. None. Zip. I'm sitting on this tiny 4 city empire, running a hilarious 0 gpt and only like 350 BPT, and the Deity AI's are not even in the running to beat me at a peaceful victory. Nobody had build the UN, and the most policy branches completed was 3 out of 5.
So, for each difficulty, how fast should at least one of the AI's get some sort of peaceful victory on a standardish map (around 8 AI's)?
For Deity, I'm thinking turn 250 should be the benchmark. If you can't get your peaceful victory by turn 250, you either have to screw with the AI's militarily or lose. It feels like a good number, not too stringent but not a pushover either. You could easily argue for a lower number. Deity is supposed to be hard, you're supposed to lose

What do you guys think? What about the other difficulties?
And is it possible to get the AI to win in 250 turns without just giving them even more absurd cheats?