How I add custom events to a Mod????

*bump*
This is too important to let fade away. This events creation needs more tutorials and explaination.

Thanks for all the info you can provide, it is greatly needed.
 
thank you wotan321, for searching the thread archives. i had about given up on this one myself. im takin python tutorials on the website to help out too.
 
I am glad to hear you are learning Python if for NO OTHER reason, so create a tutorial on events for those of us who are not learning it.

I love Civ4, thats a fact, but if they had released Civ3 with a Civ2-like events editor, I'd pay for that without a second thought.
 
wotan321 said:
I am glad to hear you are learning Python if for NO OTHER reason, so create a tutorial on events for those of us who are not learning it.

I love Civ4, thats a fact, but if they had released Civ3 with a Civ2-like events editor, I'd pay for that without a second thought.
You want to make civ 4 events without learning python? The events ARE python. The only exception is the SDK, which is even more difficult to learn.

Nothing wrong with the civ 2 event editor, but it's not even comparable to what we can do in civ 4. Comparing that is a bit like comparing the civ 2 event editor with the civ 3 events editor. They're not in the same league.
 
snarko said:
Comparing that is a bit like comparing the civ 2 event editor with the civ 3 events editor. They're not in the same league.

That is true, absolutely true. The potential and the scale of Civ4 is awe-inspiring. But the F-117 and a paper kite both are useless if you don't know how to fly them. At least the Civ2 editor was easy, simple.

I also think that soon these editors or at least detailed tutorials will show up, so a rube like me will benefit from them.
 
Well its over a year and two XPacks later and absolutely no progress on a user-friendly interface of any kind for modding the xml events files.

Yes, I know my whining is pointless, but I wanted to take a break from the God awful tedium of scrolling down line after line after line of XML file editing. Maybe the the cathartic experience of stating the obvious will renew my strength to return to the chore of adding a single event in XML.

Yes, its simple, and yes, anyone over the age of 5 and who has not had a severe head injury can figure out xml tags (though many of them are still undefined, years after the game hit the shelves). But the physical process of using a text editor, of scrolling and searching dozens and dozens of lines, referring back and forth between documents to make sure your spelling is correct, or to verify which tags require other tags, it makes your eyes hurt!

A nice user interface, with related tags grouped together, with checkboxes for the binary tags, with text boxes for the text, ranges of numbers for the integers, and mouseover help to tell what each tag does, what increasing or decreasing numbers does...wouldn't that be wonderful! You could add a dozen new events in XML in an hour, instead of 2 or 3 (if you've learned your way around the files, after doing a few dozen before).

But no programmer has created such a thing. But then, if you are a programmer, you don't need such an interface, or you already have something useful since you've been a programmer for years and have the tools on hand.

Yes, the modding community has been great with Civ4, the folks who know what they are doing are very pleasant and helpful. And yes, we now understand that if you want to mod the "Most moddable Civ ever" you need to take the time to become a programmer.

But it sure would have been nice if Firaxis could have given us a nice, easy to navigate, user friendly interface to add events.

Okay, enough belly-aching. Back to scrolling, double-checking, searching this website for clues on what certain tags do, and tabbing back and forth between files, checking the specific names of techs and civics for that particular mod..... over and over and over again.

There, I feel much better.
 
lOL

Same as me.
I feel your pain/
I love modding but I cannot the patience/time to scroll threw lines and lines of XML.
All teh Civs before had some sort of easy MOD/Scenario creator which was a easy and fun utility to work.
 
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