hotdeck said:
Thanks for you guys' advice and encouragement. To make things short, I think my problem is that I don't exactly know what are good decisions for a specific situation, e.g. what building or unit to build in the next turn, if I should accept a proposal from AI? etc. I guess the only way to improve is to play more games and gain experience? I also can't balance things very well. For example, in one game, I was trying for the space race and I only focused on technology leading to Rocketry, but then I have the lowest score of the 7 civilizations and rather weak military units. It seems so hard for me to have the highest score on Noble level. It is frustrating at times, but at least I learned something from each game.
TCGTRF, do you mind sharing your 'cheat sheet'? It will be extremely helpful for my situation.
OK, let's say you're doing a Pangaea game on Noble. You've selected Saladin as your leader. Your starting position is on a Freshwater Lake with Pigs, Stone and Gold within your "fat cross."
First you note your starting Techs--The Wheel and Mysticism and your Civ Qualities--Philosophical and Spiritual.
Decide from the start what direction you want to go in to win the game. Make sure you've got a second choice in case the first one falls through. In this case, a Domination victory might be possible, and, failing that, a Space Race. Every decision you make from now on should be pointing in that direction.
Every move that you make in the first 100 turns of the game is going to have repercussions later in the game, so you need to be careful here.
Note on the sheet your advantages first--Philosophical means a double rate of Great Person creation. That means that you need an overall strategy of what to do with each one that pops up. This also means that any Wonder that increases the number of Great People that you get has its effect doubled. Note the wonders that give you Great People that fit in with your plan (Scientists and Prophets, for instance) and the Technologies that give you those wonders.
You start with Mysticism and are Spiritual. This means that you are in a good position to start one or more religions. Note on your sheet the technologies that give you those religions so you don't forget them.
Since you've noted the resources within the "fat cross", after you've founded a religion, you've got an idea of worker techs that might be helpful right away--Hunting, Masonry, Animal Husbandry and Mining in whichever order you wish. Write them down. You've got an advantage with The Wheel, since you can make a worker at population 2 or 3 and, rather than him sitting around while you research these techs, he can be already making a road to the resources that will be opened up by them. If you time it right, he can be there exactly when you finish the needed tech. Mining opens up Bronze Working immediately afterwards and reveals Copper, which is very important, and enables you to chop your forests with workers to get hammers fast.
List the techs that will help you on your road to victory on your sheet. For a domination and/or Space Victory, you might want military, happiness, economic and science techs. Watch the tech tree for these.
Keep your sheet next to the computer and when you find yourself in a quandry as to what to do next, look on it for things that will work best with your particular advantages and goals. Try not to get too far ahead of yourself. A Tech that will take 29 turns to research might be neat to have for trading purposes, but will set you back in everything else. If you can't get the Pyramids for 42 turns think about all of the things that you could be getting instead (and hell, if you pop an engineer due to being Philosophical, you'll be able to get a nifty wonder with him--one of the reasons to keep the list on the sheet.)
EVERY game is going to be different.
I recently had a Terra game where I was playing Montezuma and had everything planned as to what I wanted to do. After exploring, I found that I was on a sub-continent alone. This forced a different approach from the original, trust me. I didn't win, but I gave a good showing in the New World.
I hope this helps. I developed this as a reference tool because of my ADD. Anything you've got on it should *never* trump common sense, of course. If Catherine's sitting next to you with a bunch of Knights, it certainly would be in your best interest to be researching Gunpowder and not trading it to her afterwards.
Tom