[R&F] How long is an Era?

Lily_Lancer

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In livestreams we see things like 26~40 turns to next era on quick speed when the world enters a new era.

I'm wondering whether this progress can be accelerated. That is to say, if everyone is teching fast eough, does an era still cost a minimal 26 turns in quick speed? (40 turns on normal speed)

Any livestream guys have hints on this?

@Giskler
 
In livestreams we see things like 26~40 turns to next era on quick speed when the world enters a new era.

I'm wondering whether this progress can be accelerated. That is to say, if everyone is teching fast eough, does an era still cost a minimal 26 turns in quick speed? (40 turns on normal speed)

Any livestream guys have hints on this?

@Giskler
It depends on tech/civic progress. Teching ahead of the current era is also penalized with extra tech cost.
 
It depends on tech/civic progress. Teching ahead of the current era is also penalized with extra tech cost.
Is the minimal of 40 turns true, or just a visible effect that can be reduced if everyone is progressing faster than 40 turns per era?

If that is true then we'll always be doing things far from our current era, and era bonus after "industrial" will be nonsense since we'll never have chance to reach such an era.
 
Is the minimal of 40 turns true, or just a visible effect that can be reduced if everyone is progressing faster than 40 turns per era?

If that is true then we'll always be doing things far from our current era, and era bonus after "industrial" will be nonsense since we'll never have chance to reach such an era.
I'm not sure of the 40 turns minimum, would have to rewatch the last stream. I think they talked about it at some point.

Keep in mind that the teching has been slowed down. Pops now give 0.5 science instead of 0.7 and Eurekas are 40% instead of 50%.
 
I quite often delay era advancement if I am going to do some CS quests, because they get new ones in a new era. This will be impossible now :-(
 
Keep in mind that the teching has been slowed down. Pops now give 0.5 science instead of 0.7 and Eurekas are 40% instead of 50%.

In fact I don't quite believe this. There're new powerful sources of science and production as well such as Stewart and Holy Site+100% science policy card. Also, captured cities will have shorter period of output penalty. My personal idea is that SV will be faster in R & F instead of slower depend on what we get now. But If we get
 
In fact I don't quite believe this. There're new powerful sources of science and production as well such as Stewart and Holy Site+100% science policy card. Also, captured cities will have shorter period of output penalty. My personal idea is that SV will be faster in R & F instead of slower depend on what we get now. But If we get
It’s possible it will be faster, but also remember that it may be difficult to stay in a dark age. There’s a modifier for era target based on how many dark ages you’ve been in, and getting some era score is nearly unavoidable.
 
It’s possible it will be faster, but also remember that it may be difficult to stay in a dark age. There’s a modifier for era target based on how many dark ages you’ve been in, and getting some era score is nearly unavoidable.

If an era lasts for 40 turns, do we still need the second one?

Also, Heroic era is not bad, just not as good as dark age, but definitely not a bad one.
 
In livestreams we see things like 26~40 turns to next era on quick speed when the world enters a new era.

I'm wondering whether this progress can be accelerated. That is to say, if everyone is teching fast eough, does an era still cost a minimal 26 turns in quick speed? (40 turns on normal speed)

Any livestream guys have hints on this?

@Giskler

Watching one of Quill's Let's Plays. Someone getting a tech from the next age does seem to start the count-down toward's that age a bit early.
 
Watching one of Quill's Let's Plays. Someone getting a tech from the next age does seem to start the count-down toward's that age a bit early.

So, when it says "26~40 turns", does it always drop to "25~x turns" (25<=x<=39) the next turn, or it can ignore this limit and drop down to something like "15~30" or "10" turns the next turn if someone researched an advanced tech or civic?

Are there any sources? Thanks very much.
 
So, when it says "26~40 turns", does it always drop to "25~x turns" (25<=x<=39) the next turn, or it can ignore this limit and drop down to something like "15~30" or "10" turns the next turn if someone researched an advanced tech or civic?

Are there any sources? Thanks very much.
I the Mapuche dev stream, they have just entered the Renaissance (Anton triggered it by researching Gunpowder based on the history page) and it says the current age will last 24-38 turns. This is at turn 123. At the end of the stream it says 10-23 turns and it's turn 138. So, it seems the lower end is a bare minimum since at some point he mentioned we have at least X turns until the era ends.
 
I the Mapuche dev stream, they have just entered the Renaissance (Anton triggered it by researching Gunpowder based on the history page) and it says the current age will last 24-38 turns. This is at turn 123. At the end of the stream it says 10-23 turns and it's turn 138. So, it seems the lower end is a bare minimum since at some point he mentioned we have at least X turns until the era ends.

Thanks. If this is true, then I suspect everyone will be facing an era that does not match their progress. In Vanilla Even Diety Ais can sometimes managed to get to modern or atomic at T130~140.

So a world era is actually 2 actual eras, the "ahead penalty" is actually a general one applied most times. And when we look at the bonuses, we shall always keep in mind that the said "Medival", "Renaissance" is never actually that age.

What an awful designation.
 
Ages and the tech cost would be irrelevant if you can just jump from one era to the next one in a few turns.

World era is only indirectly tied to player era. The world era could be medieval but you can be in the modern era at that time.
 
as i understand it, the eras duration is 40-60 turns on normal speed. so even if everybody is teching very fast, those 40 turns stay at least. i think he said that at the end of the last stream. the turns remaining for the current era get fixed at least 10 turns before the era ends (i.e. at least 30 turns after an era starts)
 
Not counting the last era (which brings up an interesting question in its own right - if the game is going to take a long time, trying to make sure you end in a golden era/heroic era could be massive, unless if they continue the era system and you simply "repeat" the info era every 40 turns), then 7 eras at 40 turns apiece means they don't expect games to finish in under 280 turns. I've noticed in my games I can usually end somewhere in the 200-240 turn mark (depending on map size/victory/playstyle/etc..).

If you slow things down a little bit due to .5 science per pop instead of .7 (plus the tweaks to a couple policy cards), that potentially stretches things out to around that 280 mark, maybe a bit longer if you have more techs you need to pay 20% extra for. 40 as a hard minimum per era might cause the game to lag, especially as the AI is teching fast at higher levels.
 
I the Mapuche dev stream, they have just entered the Renaissance (Anton triggered it by researching Gunpowder based on the history page) and it says the current age will last 24-38 turns. This is at turn 123. At the end of the stream it says 10-23 turns and it's turn 138. So, it seems the lower end is a bare minimum since at some point he mentioned we have at least X turns until the era ends.

Maybe there is another problem I guess. Have you ever experienced the turn counter not being "26~40 turns" in quick speed when you enter an era? Is this always "26~40 turns" or it can be just 10 turns initially if everyone is at post-Industrial but the current era is still Medival or Renaissance

Not counting the last era (which brings up an interesting question in its own right - if the game is going to take a long time, trying to make sure you end in a golden era/heroic era could be massive, unless if they continue the era system and you simply "repeat" the info era every 40 turns), then 7 eras at 40 turns apiece means they don't expect games to finish in under 280 turns. I've noticed in my games I can usually end somewhere in the 200-240 turn mark (depending on map size/victory/playstyle/etc..).

If you slow things down a little bit due to .5 science per pop instead of .7 (plus the tweaks to a couple policy cards), that potentially stretches things out to around that 280 mark, maybe a bit longer if you have more techs you need to pay 20% extra for. 40 as a hard minimum per era might cause the game to lag, especially as the AI is teching fast at higher levels.

I'm finishing at 140~170 turns(to research everything) at vanilla, also, I don't think R & F will slow down tech pace. I think it will be even faster. Keep in mind that you have a 40-turn 100% Science boost here. Also, early production in R & F is boosted a lot.
 
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Maybe there is another problem I guess. Have you ever experienced the turn counter not being "26~40 turns" in quick speed when you enter an era? Is this always "26~40 turns" or it can be just 10 turns initially if everyone is at post-Industrial but the current era is still Medival or Renaissance
Pretty sure it is always so you can not jump over eras even if everyone techs quickly.
 
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