janboruta
Artistriarch
I've recently started using the Europe map from G&K (really good script!) but found out that with the standard number of Civs present in the game (10 for Large) the map remains a bit barren and it takes forever to discover another leaders. I've played a bit until the Renaissance but even with the AIs and me happily REX-ing there were just too many and too big empty places. The following game I've added two additional Civs but still there were many unclaimed spots. Trying today with 14 Civs on a Large map with standard number of CSs.
BUT, I've been playing a Small Continents game with all standard settings (8 Civs, Standard) and the map filled out quite nicely, and very quickly. There's my question: what are your preferred settings regarding the number of Civs and CSs per map type and size? As it seems that every map type offers varying amounts of habitable land and therefore more or less Civs are needed to not leave the player with the feeling of emptiness. What I'm looking for are some rules of thumb I could set myself for various map types and size to avoid confusion and unnecessary, tedious restarts. And maybe this will help the others with a similar problem!
BUT, I've been playing a Small Continents game with all standard settings (8 Civs, Standard) and the map filled out quite nicely, and very quickly. There's my question: what are your preferred settings regarding the number of Civs and CSs per map type and size? As it seems that every map type offers varying amounts of habitable land and therefore more or less Civs are needed to not leave the player with the feeling of emptiness. What I'm looking for are some rules of thumb I could set myself for various map types and size to avoid confusion and unnecessary, tedious restarts. And maybe this will help the others with a similar problem!
