How Many Maps Are There?

Vegasgustan

Warlord
Joined
Sep 3, 2004
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Lost Wages, Nevada
This may sound like a stupid and or strange question, but how many possibilities are there when you just start a new game?

I guess what I am asking is if there is a strong possibilty that you will play the same map twice when you select random on all the settings.

I swear I just started off in the exact same spot twice in a row. I did not save the first, so I cannot be sure. All I did was put everything on random and started the game. Then, I did not like where I was (all tundra, no anything) and then tried the same settings again and I swear it was the same. Has this happened to anyone else?

:confused: :confused: :confused: :confused:
 
The randomly generated seed that is used when creating your map is 9 digits long. So that's a 10^9 chance, or 1 out of 1 billion... chances are it wasn't, but it may have been.
 
So what you are saying Ginger Ale is that there 1 billion different maps?
NICE!!!
 
Can't you use letters for the seed though? Arathorn once played a SG on the "arathorn" map.
 
Vegasgustan said:
So what you are saying Ginger Ale is that there 1 billion different maps?
NICE!!!


That's not quite how it works. The world seed is just the number at which the random number generator should start. It is most likely a 32 bit number in which case the number of possibilities is 2^32, or about 4 billion. However, this is just what the algorithm uses as a starting point. Other things such as what options you choose, temperature, water coverage, etc. also affect the outcome.
 
Yuri, You forgot about the different options (size=*5;landmass=*9;worldfeatures=*27)
Thats a total of *1215
There are a total of 123395347352125440 maps.
In words it's:
one-hundred twenty-three quadrillion, three hundred nintey-five trillion, three hundred forty-seven billion, three hundred fifty-two million, one hundred twenty-five thousand, four hundred forty maps. (try saying that two times in one breath)
 
Why don't we just say that there is a $#!& load of maps and be done with it?

Thanks to everyone!
 
thescaryworker said:
In words it's:
one-hundred twenty-three quadrillion, three hundred nintey-five trillion, three hundred forty-seven billion, three hundred fifty-two million, one hundred twenty-five thousand, four hundred forty maps. (try saying that two times in one breath)

yeah! did it (got a little quiet, and maybe a tad uninterpretable halfway through the 2nd time though)
 
thescaryworker said:
Yuri, You forgot about the different options (size=*5;landmass=*9;worldfeatures=*27)
Thats a total of *1215
There are a total of 123395347352125440 maps.
In words it's:
one-hundred twenty-three quadrillion, three hundred nintey-five trillion, three hundred forty-seven billion, three hundred fifty-two million, one hundred twenty-five thousand, four hundred forty maps. (try saying that two times in one breath)

Wow, that is alot of maps! Vegasgustan-That would mean you would have a better chance of winning the lottery 1 billion times in a row than getting the same map twice.

In other words, I do not think you got the same map twice.
 
thescaryworker said:
Yuri, You forgot about the different options (size=*5;landmass=*9;worldfeatures=*27)
Thats a total of *1215
There are a total of 123395347352125440 maps.
In words it's:
one-hundred twenty-three quadrillion, three hundred nintey-five trillion, three hundred forty-seven billion, three hundred fifty-two million, one hundred twenty-five thousand, four hundred forty maps. (try saying that two times in one breath)
Wouldn't the smaller maps have a lower number of possible appearances due to the lower number of variables? (tiles)
 
The way the map is set up is calculated on the seed #. I think that the computer calculates what each tile would be if it was a normal size, and then compresses or expands the map to how big it needs to be.
 
No, it might randomly choose what to put there based on what was origionally in those spaces, and randomly choose which one to represent.
 
If any tile could be next to any tile, this is what the largest number of the smallest possible maps there could be: 24[including land marks]^(16^2) which is 24^256= about:
[4.64556926 x 10^176]^2
maybe I was off by a factor of 10^140
Not including LMs would be: 17^256 =
(3.14385087 x 10^157)^2
Am I crazy? :crazyeye: :crazyeye: :crazyeye: :crazyeye: :crazyeye: :crazyeye: :crazyeye: :crazyeye:
 
Vegasgustan - is it possible you pressed the play last world button instead of new game?
 
Take standard map as an example, if 70% water tiles, totally 3000 land tiles. Assume:
8% for jungles, marshes, hills, mountains and deserts (240)
10% for forests (300)
25% for plains and grasslands (750)

Let's ignore water tiles, rivers and other terrains, it's

750!
---------------------------- = 2E+2508
(240!)^5 * 300! * (750!)^2

The real number would be much smaller as the same terrain tiles tend to be together. See this as the cap.
 
Theoden said:
Vegasgustan - is it possible you pressed the play last world button instead of new game?

I don't remember there being a play last world button on the Mac version. I probably just looked the same. You know, since I did not explore the first time I really have no way of knowing. Anyway, my question certainly spawned alot of talk. Fun stuff! :goodjob:

Thanks!
 
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