The term 'unit' is kind of vague. In an infantry unit about 10,000 men, I reckon. In Armor or that sorta unit, about 500. Howitzers, etc., 20 or so. In a ship or a missile unit, there would only be one. In an air unit, about a 10-plane squadron. Which type of unit are you talking about?:tank: :tank: :soldier: :soldier:
I think these huge units are way off base for several reasons. First you have to look at the way combat works. Say you have a infantry that people say represents 5000 soldiers and it faces a tank of say 1000 units. Each time they fight you would suffer losses and some parts would retreat and regroup. These huge armies would just break up and reform with another. The costs to your civ. would be beyond comprehention esp. with tanks carriers and so on. I mean you have civs funding 5000 soldiers a shot or 1000tanks I dont think so. The combat also would make no sense for ships or artillary units. OK my fleet of subs all at the same time just happened to sink a fleet of destroyers.Or my 1000 cannons got lucky and killed a road somewhere. And another thing is that archers stand back in battle and shouldnt even be directly engaged at a front line to start with but thats an other issue.Artillery fire seems to suggest that a few units are engaged per round this is true of ships also. For me I treat ships as stand alone units but I upgrade then alot such as a single carrier can have 25 units or so. The foot soldiers I tend to think of as platoons of less than 100 and maybe no more than 20 or so esp at the start of the game. the cost makes more sense and artillary fire makes more sense. I tend to see a cannon as maybe a group of 4 to 6 that could kill a single swordsman stack of 20. Thus the hitpoints actually represent men killed per shot fired like maybe 4 men per cannon or so.
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