Grey Knight
Old hacker
Foreign workers are free, so keep them! The tradeoff is they work at half rate. So when counting up workers, only count them as half - for example, if you have 100 cities, and want 100 workers you could have:
The real downside to foreign workers is the increased micromanagement. The worker automation sucks (there needs to be a way to control how much mining versus irrigation they do, and how many squares the improve per city - a size 6 town can't work more than 6 squares!), so I do the initial buildout by hand, and then turn them loose with Shift-A. If something important comes up, I grab a few of my "own" workers and do the job myself.
Cheers,
Shawn
- 100 of your own at a cost of $100 per turn, or
- 200 foreign workers at a cost of $0 per turn, or
- 50 of your own, and 100 foreign at a cost of $50 a turn
The real downside to foreign workers is the increased micromanagement. The worker automation sucks (there needs to be a way to control how much mining versus irrigation they do, and how many squares the improve per city - a size 6 town can't work more than 6 squares!), so I do the initial buildout by hand, and then turn them loose with Shift-A. If something important comes up, I grab a few of my "own" workers and do the job myself.
Cheers,
Shawn