How much improvements really help corruption

thanks

Edit: You could delete the save now, if you wish. Unless you feel it would be valuable for anyone who wishes to doubt your study. :)
 
Hey. I just did a minitest on the affect of being a commercial civ on the corruption by distance. I used Bamspeedy's map & set up a similar city pattern. I found that being commercial really didn't help the corruption by distance, maybe 1 difference in some cities. Here's my results.

Bamspeedy: I'm posting my save too because I haven't figured out why my non-commercial corruption & waste percentages are not identical to yours. Perhaps because I did not make as many cities?

I'll try to figure it out. If you want to try too, that would be great. If I pull up your game, I get the exact same numbers as you had in your sheet.
 

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I might download it later this month. I'm kinda weary about Loading other saves, thinking they might screw up the current saves in my directory since I'm playing the GOTM. I'm sure I could put a new directory in, but don't want to take the chance that my autosaves get deleted or something. But how many cities did you use? Optimal number on tiny is 12, but I did notice a change in some cities when I added the 12th city. I'm also wondering if the placement of some cities would affect the corruption of other cities. Like the general lay-out of your civ. Would placing cities in a perfect circle have any difference to a specific city's corruption than if all the cities were placed in one direction? There is a study posted in the General Discussion forum you might find interesting (he found no difference in commercial, either), and it has more statistical numbers for figuring corruption with both distance and #of cities factors.
 
Oops, I mean it's in the Strategy & Tips section, it's titled "Do you think you understand corruption?" or something like that.
 
We're right. It was most probably the cities. I assumed (wrongly) before that since 12 was the optimal limit, there would be no affect on the # of cities up to 12. This is not the case. I took your game & abandoned a few cities & your numbers started to look more like mine.

Thanks for the input. :) & yes, I'm very much following their progress.
 
Could you possibly find out how much being a commercial civilization actually drops corruption?
 
This little study was done before Alexman's awesome, more detailed study (and his study has been updated for the patches), so I recommend looking to him and his thread for any corruption questions:

Do you think you understand corruption?

I believe commercial civs have the effect of having +25% more cities for the 'optimal number of cities' corruption, with the latest patches or PTW, and 12.5% with the out-of-the box unpatched version of civ3.
 
Would it be possible to use the ptw editor to essentially "clone" the Forbidden Palace Sm Wonder several times (maybe 4-5 times, all differently named of course), to give you a number of "Regional Capitals" (which could then be strategically placed to have the greatest effect...) Would this even have any effect? (sorry if this is like, the wrong forum or something, but this is my 1st post...*begs forgiveness*)
 
Tigerclaw, yes it can be done. In fact if you play the DyP mod there are 3 or 4 additional palaces (winter, summer and others that I don't remember). With them you can set up several productive core cities. I don't play DyP so I haven't tried it for effect.
 
I'm curious: did you involuntarily use a RCP varient due to symmetrical terrain? I have not looked at the save.
 
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