How much resources should I put on my created maps?

Wardog

Warlord
Joined
Jul 14, 2002
Messages
241
Location
Brazil
I built my first standard maps but haven't placed the resources yet.

Is there any list with the quantity/number of each resource a standard map should have in it? And how should they be distributed?

Thanks in advance.
 
it is your desiscion (I can't spell). Nromally i let the com put down resources cause i generate maps instead of building them. but you should put atleast 6 of each luxary and 8 of eahc strategic except Uranium which should be about 4 or 5
 
Does the computer places the resources automatically if you start a game on a map without it? And what about the starting locations, can they be always random?
 
Originally posted by Chris85
To have the computer place resources automatically, you need to be in the editor and go to map on the menu bar and click redistribute resources.

I did that for my map. It is quite handy. However, I ran into one perceived problem. Figuring that the computer would redistribute the resources, I deliberately seeded one desert with a ton of oil (20 I think) and a bunch of salt peter. Clicked on redistribute and thought I'd see a bunch of oil redistributed throughout my map. The map contains 10 island continents. 1 for each civ.

What am I missing? :confused:
 
Are you saying it didn't redistribute the oil? Do you have oil or tundra elsewhere? It can only place them on allowable terrain... Also, I'm pretty sure that "redistibute" is somewhat misnamed. It doesn't take the current resources and move them about; instead it wipes the slate clean and reapplies resources based upon it's standard distribution algorithm.
 
Wow.....talk about digging up an old thread. Good job though, saves forum space. :)

You have to make sure that "oil" is allowable on whatever terrain you wish it to be on.

If you are creating a scenario, then maybe you should place the oil yourself.
 
:-) I figured someone probably asked the same question and this thread was similar.

I did apply the appropriate tiles - deserts to each continents. I'll probably have to do what you just said. That is, do it myself. Still, the Redistribute Natural Resource did speed up the process. I'll just have to add the finishing touches by adding more resources for each continent.
 
I prefer resources rare and concentrated. This encourages warfare and trade which generally creates an intense game.

If every civ has every resource then what's the point?

My general principles in resource placement:
- I never put in more of one resource than the number of civs I plan to use.
- The number of civs decreases towards the end. Thus the later a resource appears the fewer there should be of it.
- I usually create two or three source locations for a single resource type to ensure there's an alternative supply and to force a civ to do some conquering if it wants a monopoly.

For example, in a game of 8 civs I might have 8 horses divided into three groups: 3 + 3 + 2, e.g. placed so that 2 civs will probably get 3 horse resources each, 1 civ gets two, and the rest none. Then I might have 7 iron also divided into three groups (3 + 2 + 2), but in different locations than where I put the horses. Thus if civs want to build knights they have to buy the missing resource (like swapping iron for horses) or conquer their neighbor.
 
Back
Top Bottom