@ superslug:
Sorry, I should have rephrased my sentence as:
"As everyone is well aware, the UN in Civ has never reflected much in terms of its ostensible role in the real world..."
Maybe that would be more agreeable?
As for the Diplomatic Victory, I (as mentioned in some post before) find the reasoning illogical, but not the concept. As in, how does becoming Secretary-General allow you to "control the world"? The concept of an escape route for a peaceful civ about to go under is a good one, however.
@Speedo:
1. I suppose the "declaring war" needs some serious reconsideration. As for third-party negotiations, perhaps the UN can pressure parties to stop a war or suffer maybe a reputation hit.
2. I thinking along the lines of the Trade Embargo in Monte Cristo's Political Tycoon. If anyone has ever played it, its diplomacy system has some interesting *ideas*, although of course I would also say it is quite lacking in many other aspects.
3. If the UN cannot declare war, then "Peacekeeping" forces would be irrelevant as combat units--as mentioned by xxyyzz, perhaps they could "rebuild roads in wartorn countries" or something.
@IsTinPoliBoy:
Sorry, I was not being specific with the term "rogue nation"--it was simply a general reference to any non-UN or noncooperating country.
As for Civ being a conquer-the-world game, I agree that that is what it has been, and more robust UN, diplomacy, and economic systems would shift focus away from that in the more modern eras. In other words, I would not define Civ as a warmongering game; perhaps war is useful early on in ancient and medieval times, but as modern eras arrive, there should be changes in the style of ruling.
@Margim:
What interesting ideas!
1. Your modifications here seem reasonable--the UN will try to prevent the complete "genocide" of a particular race (civ).
2. I am not sure about a membership fee, for the express purpose of funding a World Bank.
In the real World Bank, nations contribute however much they want and when the time comes to vote on a loan proposal, they vote a certain number of "shares" they want to contribute to the loan, and these shares are based on what they have invested in the World Bank. For example, the US has more than $30 million worth of shares. If there is a loan proposal asking for $70 million, then the US can contribute some of its shares to the proposal. If, after all countries are done contributing and the proposals has not amassed $70 million worth of shares, the loan fails. If it has, the loan passes.
That may be a bit more complicated than optimal for Civ, but the membership fee would also demand a justification--what do civs get for being in the UN? Are the benefits worth a fee?
3. As mentioned in my replies above, the Peacekeepers idea is somewhat iffy as combat units, because it is not clear who would control such forces. The AI could, I suppose, but that does not really reflect actual situations. In reality, nations contribute to the UN forces--there is no real "UN civ."
Therefore, I think maybe an *Army* unit called Peacekeepers might be possible, where you load units contributed by member units into it, and the overall force of Peacekeepers is controlled by whoever contributes the most forces.
4. As the specific nature of the member ratification is not mentioned, I would prefer the method used by the real World Bank explained above.
5. Exactly!
Relocating the UN is perfectly reasonable, since the organization cannot be physically destroyed. But this demands reconsideration of other concept-wonders. For example, you can physically destroy "Universal Suffrage" or the "Theory of Evolution."
@Turner _727:
I like the idea of a unit that can infiltrate cities and raise war weariness, but I don't see the connection to the UN...
@Will_518:
I think the UN *would* turn out to be, basically, a "massive alliance."