Lumpyacidfish
Warlord
- Joined
- Jan 23, 2021
- Messages
- 151
https://steamcommunity.com/sharedfiles/filedetails/?id=198143945 how come something like this was never incorporated into vox populi
clean water and medicinal practices have altered the course of history as much as agriculture has I think it should be in the game in the way civ 4 had it
1 because vox populi already incorporates many civ 4 mechanics such as events and corporations
2 because buildings like pharmacies or sewers that increase food/population growth to represent the health of the people is a boring way show off in game
3 farm plots that increase food yield that steadily grows your people makes sense, a pharmacy, sewer, or hospital showing off that does not make sense when you get into the nitty gritty
with a hospital you can explain less people die from birth complications I guess but other buildings like that don't just lead to the generation of people so I think there needs to be a distinction of what leads to more births vs causing less deaths
clean water and medicinal practices have altered the course of history as much as agriculture has I think it should be in the game in the way civ 4 had it
1 because vox populi already incorporates many civ 4 mechanics such as events and corporations
2 because buildings like pharmacies or sewers that increase food/population growth to represent the health of the people is a boring way show off in game
3 farm plots that increase food yield that steadily grows your people makes sense, a pharmacy, sewer, or hospital showing off that does not make sense when you get into the nitty gritty
with a hospital you can explain less people die from birth complications I guess but other buildings like that don't just lead to the generation of people so I think there needs to be a distinction of what leads to more births vs causing less deaths