how the city is growing?

simke

Chieftain
Joined
Dec 20, 2005
Messages
8
I know that there is a growth based on the food. That way a city's population is growing. And I know that city's cultural boundaries are growing by increasing it's cultural output. But I would like to know what and when city's number of tiles which can be worked on is increased. I can get to a max 20 tiles which can be worked on and I would like to expand my city. When does that happen? What must I do?
 
Your missing some elementary Civ thing here, but I'm not certain what it is. Do you understand that each "point" of population works a tile? So, for example, your capital expands its borders after the 5th turn (10 culture points), so all 20 tiles are then "available." But if it's population is only 3 points, then you can only assign 3 tiles to be worked (other than the city center, which is worked automatically).

Also, this forum is for articles only, not general questions and answers. General Discussion would be a more appropriate place for this thread.
 
I understand that but I would like to know if it is possible for a city to have more than 20 tiles available. How big does it have to be?
Reason is that if it is not possible for a city to have more than 20 tiles available then the distance between two cities should not be more than 4 horizontal or vertical tiles otherwise I get unused tiles between them.
 
But there is something I don't understand in your post. Looks like I am really missing some elementary knowledge. You mention 10 cultural points. Where do you see how much cultural points a city has? If I understand correctly cultural expansion is the one that enables more tiles and not the city's population.
If that is the case how much cultural point a city needs in order to have more than 20 tiles available?
 
You can never work more than 20 tiles - the 20-tile "fat cross" is the absolute boundary to the tiles a city can work. You can have more than 20 points of population, because some of those people can serve as specialists (scientists, engineers, etc.) after you've built the necessary buildings. And your cultural borders can expand well beyond the fat cross, encompassing tiles that are part of your empire even though they can't be worked by a city.

You can see a city's culture by double-clicking a city, then hovering over the purple bar in the lower left hand corner.

I would highly recommend playing through the tutorial and/or reading the manual, if you haven't already.
 
A city can't work more than 20 tiles. It doesn't matter how large the cultural boundaries are around that city, because the 20 tiles which form "the fat cross" are all you can work. After one of your city's population grows over 20, the extra people become specialists automatically.

EDIT: A little late.
 
Thank you both for your help!
I have read a manual in the beginning but at the time every little thing I've read was completely new to me and obviously some elementary knowledge escape from my memory.
 
One more thing. Is there any reason to put two cities more than 4 horisontal or vertical tiles appart?
 
simke said:
One more thing. Is there any reason to put two cities more than 4 horisontal or vertical tiles appart?

If there are only desert or other useless tiles that are going to be unused, then it can be usefull to put 2 cities more than 4 tiles apart. Sometimes I will have temporary gaps between my cities that will be filled by other cities. I do this to reach some resources earlier, to get at a certain position before the AI, or to increase my view of the map (barbarians can only appear in tiles that are covered by the fog of war)

If you zoom out and activate the map grid (CTRL T), then you can use the strategy layer to draw on the map and put signs on the map. This can be useful if you have problems planning your city layout. You can actually draw the positions of your future cities and it's borders on the map. Note that only signs are saved in the savegame, the lines dissapear after reloading.
 
Back
Top Bottom