Lliraeden
Chieftain
- Joined
- Apr 23, 2014
- Messages
- 16
I'd really like to see a more "open" tech tree, where you can have different strategies without being channeled through a similar tech progression every game. And, without illogical prerequisites that exist only to force you through said progression.
It'd be nice to be able to have a biological-oriented civ, with genetics and DNA modding, etc, against an advanced physics civ.
The original SMAC captured much more of this, but I'd like to see it go even further. To compare, CiV was a regression with hardly any difference in civs and techs from game to game.
They've already stated that there won't be a tech tree, but more of a web that different factions pursue. Plus the different idealogies are not compatable, so what Purity will want, Harmony will spurn, such as terraforming vs. ecology for example.
That would be good. However, focusing on a tech lead should still be a possible strategy (just not the best one)
Agreed. I always bear in mind that focusing on science advancement usually has a high cost over other options. You have to build labs and universities etc in order to get more beakers, rather than building units to defend against opponents or other buildings to enhance your colony. It's all a trade-off and one I've been bitten by a lot! I can be the most advanced society, but if the other guy has X cities and Y armies to throw at me and I've mostly focused on tech aquisition, I won't have much to defend with unless I've been careful, which slows down tech advancement.