Rebel Fighter
Chieftain
- Joined
- Jul 17, 2012
- Messages
- 94
The science mechanic needs a major overhaul in CBE. It had several problems in Civ 5 that need to be avoided such as:
This is all I can think of right now, but I would appreciate any input on the matter.
- Having the capability to be hopelessly out teched. Generally, the civilized world has had the same general level of tech advancement throughout history. It was annoying in Civ 5 to see one civilization have Longswordsmen while the other had Gatling Guns. It just doesn't make any sense and it makes the game boring. I think that in CBE, even the lowest tech level needs to be able to pack some kind of punch. No tech level should be useless in comparison to another. Let there be room for advancement, but still give everyone a fighting chance.
- Having science be the most important factor in the game. In Civ 5, 9 times out of 10 the civilization with better science would always win. This is bad game design. Science needs to be balanced with all factors so that every path a player takes is a viable one.
- Offering the player insane boosts in science when following a very particular strategy. This is just exploitation. There shouldn't be any strategy that makes a player's science absurdly high over other players unless there are huge disadvantages.
- Having an imbalanced tech tree. Science was the most important factor in Civ 5, and this messed up the tech tree as a result. I don't know of any good Civ 5 player that doesn't regularly beeline for universities when possible. I hope that CBE doesn't have this same problem with their tech web.
This is all I can think of right now, but I would appreciate any input on the matter.