Subotai777
Warlord
- Joined
- Jun 13, 2013
- Messages
- 134
What should I do to avoid money shortage in early game time???I know when I am in money shortage,research time increase.Please HELP
How, exactly, is it possible to get 2-4 archers by turn 10-15?- In BNW much more than in G&K I have found it worthwhile to declare war as early as turn 10-15. Line up a few troops (ideally 2-4 archers)...
Actually, yeah, it is.I dont want to play any other map then Giant Earth map. Shoot me it is not my fault![]()
How, exactly, is it possible to get 2-4 archers by turn 10-15?
I dont want to play any other map then Giant Earth map.I have played Giant Earth map in Civ 4 and I want to play it in Civ 5.I like historical maps.Shoot me it is not my fault![]()
How, exactly, is it possible to get 2-4 archers by turn 10-15?
You declare war on turn 15 and build the archers over the duration of the war depending on what you need. I didn't mean you needed the entire force ready by that time. You don't need that because you are not actually trying to take a city. The first wave of attacks I launch usually is to grab a worker. Depending on luck and difficulty it may or may not be possible to attack on Turn 7 versus Turn 60, and sometimes not at all. This is a strategy game so its impossible to give a perfect estimation.
War on Turn 15 to eliminate your neighbors nosy Scout or to quickly grab their lone Worker is highly possible in many situations though and is a key technique I use on Immortal difficulty. Usually the neighbor will be sending his or her first Settler around turn 20-30 so being ready for them is a plus.
Okay, so by "turn 10-15" you really meant "turn 15-60". That makes more sense.
I do this quite often myself. Grabbing workers and settlers not only gets you workers without having to build them or take Liberty, but it stymies your neighbor and gives you the chance to settle the choice spots. Especially if your neighbor is the Shoshone.
I also don't think you necessarily need the archers. They help, but aren't necessary to do this strat.
A few small things that help:
- I hate that I'm writing this, but: go with Tradition as your policy tree 90% of the time. Liberty isn't bad, it just isn't Tradition. Honor and especially Piety meanwhile are terrible early trees. Those free culture buildings are the equivalent of +4 gold per turn on their own, not to mention the cost savings of being able to garrison combined with the ability that actually grants some extra gold. Pretty much everytime I use something other than Tradition I regret it because it makes the game harder. This is somewhat less true on larger maps, but only somewhat.