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How to avoid money shortage in early game time???

Subotai777

Warlord
Joined
Jun 13, 2013
Messages
134
What should I do to avoid money shortage in early game time???I know when I am in money shortage,research time increase.Please HELP
 
Are you selling excess luxury goods to the AI? Depending on difficulty level you can get around 5 or 6 gold per turn each.

Also, make sure you don't have military units excess to your needs. If you can, take the social policy "Oligarchy".
 
I am playing Prince difficulty on Yet (not) Another Earth Maps Pack mod,Giant Earth.I dont have many military units and I dont have luxury resources and I have PROBLEM with money
 
Are you trading? Also, what does the tooltip say when you hover over your current money (it should say your current income and expenses, there you can work out where your money is coming from, and where it is going to)
 
A few small things that help:

- Don't trade an embassy for an embassy. It's rarely worth it unless the other civ found you, later in the game. Extort the AI civ for 1 gold per turn.

- In BNW much more than in G&K I have found it worthwhile to declare war as early as turn 10-15. This is especially a valid strategy if you encounter at least 2 civs to start. Line up a few troops (ideally 2-4 archers) and watch their borders. Grab their settlers and workers or at least harass them so they can't do much. If you grab a trade route from them you get 100 gold. DO NOT try to take the city because the war monger penalty will burn you. But other civs mostly don't care if you plunder everything else from them and if you eventually make peace they won't be too upset with you even though you set them way back.

- The strategy above works extremely well with a few horse archers, if you can get them.

- Don't use the Piety tree early. Piety is a trap. Temples are an extravagance you can't possibly afford in the early game alongside everything else you need.

- However, if you start on desert, grab 1 shrine and run for Desert Folklore as a pantheon. You will get a religion with very little cash investment. Grab Tithe as your ability and something like Pagodas as your second ability.

- I hate that I'm writing this, but: go with Tradition as your policy tree 90% of the time. Liberty isn't bad, it just isn't Tradition. Honor and especially Piety meanwhile are terrible early trees. Those free culture buildings are the equivalent of +4 gold per turn on their own, not to mention the cost savings of being able to garrison combined with the ability that actually grants some extra gold. Pretty much everytime I use something other than Tradition I regret it because it makes the game harder. This is somewhat less true on larger maps, but only somewhat.
 
I'm afraid I have never encountered a start position with no luxury resources.

Just to add to what has been written above- are you exploring? If you pop a few goody huts and meet some CS's that is free gold (sometimes with the goody huts).
 
I don't want to sound mean, but maybe you shouldn't play "Yet (not) Another Earth Maps Pack mod" till you learn the game better. That map pack doesn't have balanced maps resource-wise, depending on your starting location you can be really Lux starved.
Why don't you try playing Terra, Continents or Hemispheres maps for a change, just to learn the game better? Cause the amount and type of your topics clearly points that you're struggling on a lot of issues, even on Prince difficulty.
 
I dont want to play any other map then Giant Earth map.I have played Giant Earth map in Civ 4 and I want to play it in Civ 5.I like historical maps.Shoot me it is not my fault :)
 
Don't build Large Army early or if you, make use of it, declare war to the wealthiest man in town, annihilate their whole army, then make him make peace with you with gold peace offer. just don't take cities, you know they do make Extra Unhappiness, which is not cool in anyway.
 
Sell all your resources in the early game... horses and iron. 1gpt for each resource. You can really do without these until you are going to war. Defend with pikes and ranged units.
 
1) The first thing you build should be AT LEAST one scout. Do not stop exploring for anything! City-states give you gold when you meet them and if you are the first to meet them, they give you twice as much gold.

2) Build a caravan or two! Animal Husbandry will allow you one trade route and Sailing will allow another.

3) Use smart tactics (attack once or twice, then fortify to heal) to take out barbarian camps with your starting warrior. Build another warrior or an archer and kill more barb camps. If there are lots of barbarians or you are deep in forest/jungle, consider opening Honor, which will reveal any new barb camps that spawn in territory you have explored (remember what I said about scouting?) and give you a bonus against barbarians. This is a very underrated policy IMO, and you don't necessarily have to put any more points into the tree. Make sure you pledge to protect the city states near you, at least, and your barbarian-killing will be more likely to earn you friendships.

4) Maps that start you near NO luxuries are kind of ridiculous, but if this does happen to you, you need to remedy the situation ASAP and settle near some luxuries.
 
- In BNW much more than in G&K I have found it worthwhile to declare war as early as turn 10-15. Line up a few troops (ideally 2-4 archers)...
How, exactly, is it possible to get 2-4 archers by turn 10-15?

I dont want to play any other map then Giant Earth map. Shoot me it is not my fault :)
Actually, yeah, it is. ;)
 
I play OCC a lot and I often move my settler to a location that has no luxuries in the 1ring, and sometimes even the 2ring. It is very rare to not go negative gold per turn early in the game for a while.

The solution is to build 2 scouts right away and go meet the CS's. I never have a problem building a gold stack big enough to get me past the early deficit. Once you get markets and a TR going the problem goes away.
 
I dont want to play any other map then Giant Earth map.I have played Giant Earth map in Civ 4 and I want to play it in Civ 5.I like historical maps.Shoot me it is not my fault :)

Then restart until you get the reasonable, balanced start that the mod should have provided.
 
How, exactly, is it possible to get 2-4 archers by turn 10-15?


You declare war on turn 15 and build the archers over the duration of the war depending on what you need. I didn't mean you needed the entire force ready by that time. You don't need that because you are not actually trying to take a city. The first wave of attacks I launch usually is to grab a worker. Depending on luck and difficulty it may or may not be possible to attack on Turn 7 versus Turn 60, and sometimes not at all. This is a strategy game so its impossible to give a perfect estimation.

War on Turn 15 to eliminate your neighbors nosy Scout or to quickly grab their lone Worker is highly possible in many situations though and is a key technique I use on Immortal difficulty. Usually the neighbor will be sending his or her first Settler around turn 20-30 so being ready for them is a plus.
 
You declare war on turn 15 and build the archers over the duration of the war depending on what you need. I didn't mean you needed the entire force ready by that time. You don't need that because you are not actually trying to take a city. The first wave of attacks I launch usually is to grab a worker. Depending on luck and difficulty it may or may not be possible to attack on Turn 7 versus Turn 60, and sometimes not at all. This is a strategy game so its impossible to give a perfect estimation.

War on Turn 15 to eliminate your neighbors nosy Scout or to quickly grab their lone Worker is highly possible in many situations though and is a key technique I use on Immortal difficulty. Usually the neighbor will be sending his or her first Settler around turn 20-30 so being ready for them is a plus.

Okay, so by "turn 10-15" you really meant "turn 15-60". That makes more sense.

I do this quite often myself. Grabbing workers and settlers not only gets you workers without having to build them or take Liberty, but it stymies your neighbor and gives you the chance to settle the choice spots. Especially if your neighbor is the Shoshone. ;)

I also don't think you necessarily need the archers. They help, but aren't necessary to do this strat.
 
Okay, so by "turn 10-15" you really meant "turn 15-60". That makes more sense.

I do this quite often myself. Grabbing workers and settlers not only gets you workers without having to build them or take Liberty, but it stymies your neighbor and gives you the chance to settle the choice spots. Especially if your neighbor is the Shoshone. ;)

I also don't think you necessarily need the archers. They help, but aren't necessary to do this strat.


I didn't actually say "by turn 10-15," I said "as early as," meaning sometimes that early. :) I could have clarified it better though.
 
A few small things that help:
- I hate that I'm writing this, but: go with Tradition as your policy tree 90% of the time. Liberty isn't bad, it just isn't Tradition. Honor and especially Piety meanwhile are terrible early trees. Those free culture buildings are the equivalent of +4 gold per turn on their own, not to mention the cost savings of being able to garrison combined with the ability that actually grants some extra gold. Pretty much everytime I use something other than Tradition I regret it because it makes the game harder. This is somewhat less true on larger maps, but only somewhat.

Basically this. The gold bonuses from the tradition tree are huge. Lets say its turn 100 and you have 4 cities. You can save +8 gold/turn from free buildings and assuming its the classical era (do units cost 2 gold/turn in that era? I know unit cost goes up as the game progresses) you can save maybe another 8 gold/turn on unit costs which increases as time goes on.
I think to make Liberty viable you might first need to open Honor and farm lots of barbs/barb camps for culture/gold. This only works in continental/pangaea maps.
 
The free settler on liberty turns into a lot of hammers and a lot of gold and is often the difference between you getting the best city spot or an AI.

The free worker is great.

The free great person is also great. I usually settle a scientist but often can get a wonder from an engineer, sometimes a few prophet to enhance early and get a dominant religion.
 
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