tucoow
Chieftain
I've searched the forum with key word "world unit" but found no description about this so I decide to post this question here.
I like the "Drifa the Withe Dragon" in mod FfH very much, so i put it (and some other units, "Fiacra the North Wind" etc) in regular CIV4 BTS games by editing the XMLs. I make them each a "World Unit, 1 allowed", with pre-requested tech of meditation, and pre-requested building of a world wonder "The stag hide" (also from mod FfH, requires mediation).
This works fine in early start, and it adds much fun to the game. But I also find that when I start a game in later era, say "Classic era", these "World Unit" are given as free units when the game starts, and with numbers beyond "1 allowed".
I guess when the engine starts a game it gives the units with highest strength in that era to the players; but it "forgets" to check pre-requested building and max global instance etc.
Is there any way to correct this? Thanks!
I like the "Drifa the Withe Dragon" in mod FfH very much, so i put it (and some other units, "Fiacra the North Wind" etc) in regular CIV4 BTS games by editing the XMLs. I make them each a "World Unit, 1 allowed", with pre-requested tech of meditation, and pre-requested building of a world wonder "The stag hide" (also from mod FfH, requires mediation).
This works fine in early start, and it adds much fun to the game. But I also find that when I start a game in later era, say "Classic era", these "World Unit" are given as free units when the game starts, and with numbers beyond "1 allowed".
I guess when the engine starts a game it gives the units with highest strength in that era to the players; but it "forgets" to check pre-requested building and max global instance etc.
Is there any way to correct this? Thanks!